As someone who had never played TMNT 3: The Manhattan Project, I was honestly expecting it to be just like TMNT 2: The Arcade and I was kinda wrong. This game showed me something I've had wrong for years. I thought that TMNT Turtles in Time was the game most the future TMNT games would draw inspiration from, but that's not the case. Much of TMNT 3 lives on in future installations and I think the game that shows it the most was TMNT Shredder's Revenge, so much of that game paid homage to this one.

Also, it seems like the developers looked at Back to the Sewers and decided to reuse some of those assets but update them and do them right. The animations and different amount of enemies were great. Back when I played turtles in Time, I made a comment that the game feels a bit button mashy with no real tactical skill, this game fixed that in spades. You may not find yourself running into a bunch of different enemies at once, but each type of enemy has a sort of mechanic to them of what to do and not to do to avoid getting destroyed, so it wins out over all the past games.

The music was also very well done, much of it was original with a few remixes here and there, though I am starting to notice Konami used a lot of the same sound effects not just between the TMNT game but some of these sounds were even in Super C.

The difficulty of this game is definitely where it's at. It's not a push over in any way shape or form and forces you to learn patterns and adjust so it's never a dull moment be it bosses or enemies. Yeah, it does have a cheap moment every once in a while, but nothing to get frustrated over due to it happening very infrequently.

This game is definitely the best of the NES and possibly Game Boy games and shows how much the series grew, before TMNT 4 Turtles in Time took it to new heights it would never reach again.

Reviewed on Dec 24, 2022


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