It's interesting how I ended up playing this as a weird puzzlegame, where you're trying to find the right sequence of actions to clear levels. But the game is definitely carried by its sense of style more than the actual quality of its gameplay a good portion of the time.
I liked the game, and I think the way it handles failure is great. My main complaint is that it felt like a game that if I ever put it down, I was in danger of never being able to pick it back up. Which was what happened, tragically.