A game that feels expansive for its time, but hasn't seem to expand much over the years, especially in regards to its singleplayer. While it may appear to offer more to do as a standalone experience, it nonetheless feels more empty than prior games in the series. The clear favorite of Rockstar that is the online mode in comparison keeps adding more unnecessary features whilst removing or changing features that people enjoyed, never mind the security vulnerabilities.

This dichotomy between a bloated and broken multiplayer and an empty-feeling singleplayer makes the game feel like more of an obligation to play than a meaningful experience. It's got some good stuff, but it's flaws weigh it down in comparison to other similar experiences.

The potential for VR as a massive platform is easily shown with this game, in both good and bad directions. On one hand, you have a powerful communication tool that brings people from around the world together in a way never done before, but with that level of communication leaves some undesirables.

Where it might be seen as a fair criticism to blame youths for degrading the quality of a game, I do believe that is the case here, where the primary goal of this experience is quality interactions and healthy relationship building. When children way too young to own a VR headset obtain one over say a PS5, they gain access to what was previously a much more mature space due to the expense of hardware. This in turn lets in younger audiences who haven't matured fully into spaces typically composed of adults, and ruins the atmosphere for those who previously sought refuge and a way to connect to people like them.

That aside, the game still has great capabilities, and if certain sectors were provided for younger audiences to congregate, leaving other worlds more adult-oriented, then maybe the game's aura could improve.

Also, please play this on SteamVR over Quest hardware. The problems involving youngins are reduced by a large margin, but not fully.

Absolute banger of a game, where the possibilities have been endless, are endless, and will forever be endless. Combine a robust engine (Source) with fairly easy-to-learn tools, plus some young creative minds, and you get a vast playground of pretty much anything you could want.

Want to fight off aliens in a working mech suit? Go ahead.
Want to watch a movie in hell? Do it here.
Want to make a cinematic masterpiece unlike the world has ever seen? Go for it.

Also, the fact you can also play it in VR (albeit a bit clunky) is ridiculous. This game will never truly die, despite the efforts of some parties.

The game as it stands by itself is nothing too spectacular, especially after the early VR train has died down. What you are given upon purchase is a game that has one, maybe two packs of decently done charts, while the rest are either horribly outdated and poorly-done, require an additional fee in order to play, or both. Not a terribly great buy imo.

However, the modding scene makes the game much better, but not necessarily more accessible. Where the potential for better introduction charts is there, I feel most people generally lean towards harder songs to map, making it more of a rarity to see easier charts, and reducing likelihood of people getting into the game. It doesn't help that mods for the game are constantly being deprecated due to constant updates that only add one paid DLC pack.

In addition, the Quest version I've noticed feels a bit more... muddied? It doesn't feel nearly as snappy as the PC version does, and it makes transitioning between the two a trainwreck. Buy if you are really desperate for a game like this.

Really fun and engaging rougelike! The variety of weapons and items makes it fun to see what synergies you get (especially on a Rainbow Run) and the bosses provide a fun challenge as well. Even with its genre, I feel like however that there could be a bit more to do in the post-game (after killing all the pasts). Perhaps an enhanced co-op mode with four players, with some new bosses and perhaps new abilities? Spitballing here, but it doesn't matter too much as the game has plenty to offer.

Mad fun game, and I don't consider myself too into Metroidvanias. The crossover items are really fun and the gameplay overall is addicting, even though I still have no idea what I'm doing. Kinda wish it were easier to get more items (even with the Blueprint Generator thingy), as well as some of the items being buffed a bit, but it doesn't prove to be much of hinderance overall. Would recommend!

The fact that the development of this game is primarily done by one guy is insane. Kinda crazy considering how vast this game is, and the fact that he's still working on it goes to show his love for what he has made. The best firearm sim in VR, and one of the best VR shooters period.

This review contains spoilers

Short, sweet, and to the point. Gorgeous artstyle, great soundtrack, a compelling story, great movement mechanics, and more. However, this game does have its flaws, leaving not much expansion to your movement arsenal, occasionally bugging out now and again, and some aspects feel a bit overlooked like the upgrade system.

The game bugs out every now and then (the biggest one I experienced being a guy I killed in a previous fight somehow coming back from the dead to help fight a giant rat), but that isn't much of a problem. It feels like some sounds are a bit too loud, while others are way too quiet (primarily the boss noises for the latter), but those can easily be fixed in a patch. The biggest issue for me would be the weapon balancing.

The weapon balancing however could use a bit of work, as I found myself not using most of the ammo types. I never used the sawblades, rifle ammo feels a bit too weak, grenades deal too little damage for their cost, and sticky bombs activate on opening the umbrella (an odd choice). The only auxiliary ammo type I used was the flamethrower, which is because it is simply too overpowered, annihilating bosses with ease, especially given how cheap the ammunition is. Most of the time the standard shot was what I used.

In spite of its flaws however, I do think that this game is really good, and was everything I hoped it would be when I saw the concept, and do recommend it greatly.

A fun little variation on Snake that I used to play all the time when I was younger. Seeing it get removed from redownloading on the Apple Store made me sad, but seeing it on Steam recovered that a bit for me, although the iOS version is still better.

I feel like I did myself a bit of a disservice to the game being played normally since I first played it in VR, especially in regard to learning how to actually play the game. Even after figuring everything out, I still feel a bit confused on how it exactly works, and am not sure in what direction to carry on with the game. I imagine I'll go back to it at some point (hell, I have a HOTAS to use with this game, so why not use it), but for now it'll sit off to the side until I get a yearning to enter it again.

Phenomenal title I recommend to everyone. Gets incredibly hard on the B and C-Sides, but through trial and error you can get through them. Music is stellar, artstyle is lovely, and it is by far in a way one of my absolute favorite games period. PLAY IT.

Farewell is hard as balls, but I got through and feel more in control than ever, even if it only gets harder from here with modpacks. Here's to that and many more!

Fun multiplayer intepretation of SCP Containment Breach, but it sometimes gets a bit annoying when you end up as a D-Class, not being able to obtain any items since everyone else takes them, then die to the SCPs, being forced to wait until another spawn wave of reinforcements to come and actually determine the outcome of the game.

When that doesn't happen, the game is quite fun! SCPs are obscenely fun to play, and even the guards can prove to be a fun side to choose, but I would be lying if the majority of the game's outcome doesn't lie in the respawn waves.

Still fun tho.

A must for anyone with online friends, especially those who also love board games. VR support adds another nice element, even if you can't customize models.

THE title for making roller coaster simulations. While you can use other software for making better renders, and other titles may have more active playing value like the Roller Coaster Tycoon series, nothing beats the satisfaction of making a quality roller coaster that actually feels nice to see run.