TheGoatHead
2013
Completed the base game and both expansions, and can confidently say that this is easily better than GTA V, albeit is worse when it comes to multiplayer, but that's a given due to differences in releases.
A great story, gameplay somehow more refined that its successor in many ways, a better map imo, and overall just feels more defined and less bloated than V does. Combined with the atmosphere of the city around you, nothing feels better than cruising around the city, seated in a Comet listening to JNR, all the while listening to the rain pour down.
Damn, this is what games should be.
A great story, gameplay somehow more refined that its successor in many ways, a better map imo, and overall just feels more defined and less bloated than V does. Combined with the atmosphere of the city around you, nothing feels better than cruising around the city, seated in a Comet listening to JNR, all the while listening to the rain pour down.
Damn, this is what games should be.
2019
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The potential for VR as a massive platform is easily shown with this game, in both good and bad directions. On one hand, you have a powerful communication tool that brings people from around the world together in a way never done before, but with that level of communication leaves some undesirables.
Where it might be seen as a fair criticism to blame youths for degrading the quality of a game, I do believe that is the case here, where the primary goal of this experience is quality interactions and healthy relationship building. When children way too young to own a VR headset obtain one over say a PS5, they gain access to what was previously a much more mature space due to the expense of hardware. This in turn lets in younger audiences who haven't matured fully into spaces typically composed of adults, and ruins the atmosphere for those who previously sought refuge and a way to connect to people like them.
That aside, the game still has great capabilities, and if certain sectors were provided for younger audiences to congregate, leaving other worlds more adult-oriented, then maybe the game's aura could improve.
Also, please play this on SteamVR over Quest hardware. The problems involving youngins are reduced by a large margin, but not fully.
Where it might be seen as a fair criticism to blame youths for degrading the quality of a game, I do believe that is the case here, where the primary goal of this experience is quality interactions and healthy relationship building. When children way too young to own a VR headset obtain one over say a PS5, they gain access to what was previously a much more mature space due to the expense of hardware. This in turn lets in younger audiences who haven't matured fully into spaces typically composed of adults, and ruins the atmosphere for those who previously sought refuge and a way to connect to people like them.
That aside, the game still has great capabilities, and if certain sectors were provided for younger audiences to congregate, leaving other worlds more adult-oriented, then maybe the game's aura could improve.
Also, please play this on SteamVR over Quest hardware. The problems involving youngins are reduced by a large margin, but not fully.
2011