almost flawless presentation and fun gameplay but with no in game incentives to play on harder difficulties. and as with most racing games, the tracks have repeated themselves 3 times over by the end of the career mode

pretty much the only truly brilliant Vita exclusive, and the kind of game that I would genuinely recommend anyone getting their hands on the console just to play this; It's welcoming, warm, effortlessly charming and looks, sounds and plays wonderfully. it makes actual creative use of the Vita's features and throws something new and fun at you each and every chapter right until your personally decorated protagonist comes to the end of their brief but surprisingly affecting journey. I plan on playing the PS4 version soon (which I imagine given the missing hardware features necessary to make the story work here, can't possibly live up to this) and am particularly excited to see how they adapt the story and controls. Tearaway exceeded all my expectations.

absolutely not worth your time and effort if you're wanting to play this solo, but tackle the whole thing with a friend and you're in for a genuinely good time

by the end, the game is stretched too thin for too long; survey this fort, follow these footsteps, inspect this fire - at its worst Ghost of Tsushima is tedious and dull, but the setting is refreshing, the story has flashes of excitement and the whole thing looks gorgeous

the story is pretty uninteresting but the combat is engaging and the unique art style and live orchestral music are really welcomed!

needlessly laborious list of things to do to achieve 100% including like 30 ‘ground battles’, all of which are the same except for the backdrop. the hub world(s) are not nice to navigate either with no menus helping you to find your bearings

this entry in the perfectly pleasant Dadish series is marred by what feels like much longer levels at a much slower pace with much less checkpoints; still a solidly fun and simple 2D platformer regardless!

it’s not THAT bad but it’s definitely not good. I had to turn the voice audio down after 2 races

adequate, brief and unchallenging family fun but specifically only when playing co-op

solid arcade racer that controls well and is generally pretty fun (more than a typical movie tie in) but i’ll probably forget it quickly

It doesn’t have the novelty of Killzone 2 in looking better than most shooters that had ever come before it, but Killzone 3 throws enough weapon and locale variety at you over a very brief campaign that it never gets close to feeling a chore to play through

really nice orchestral score by Christopher Lennertz and a simple but effective gang/business management side of the gameplay helps iron out the repetition and dated visuals

I don’t understand why this was popular/well received. even by 2008 standards it doesn’t look very good, the ‘story’ sucks and it plays… fine? I like the bits where it leans more into horror but it feels pretty creatively dead; I wish they’d done something more with the time period

crashes a LOT on PS5, but this strange little outing for Rebellion Developments doesn’t take itself seriously, looks nice and is good fun played with a co-op partner

a really excellent arcade racer that is occasionally hampered by its desire to have the end of every race live up to the title; that means some serious rubber banding with some serious frustration. but this thing is addictive, looks amazing for its age and manages to conjure up more than a handful of ‘holy shit!’ moments. I wish the gameplay had just a touch of Burnout included as ramming enemy racers here does absolutely nothing. it’s a real shame that a teased sequel never saw the light of day!