incredibly underrated arcade racer, simple to get the hang of and fantastic presentation

very cute, very short, visually impressive little puzzler, but playing on PS4/5, the place brick button needed to be assigned to a different button than the rotate brick; this made no sense to me at all, all the other buttons aren’t assigned to anything! and it’s not easy to precisely choose where you want the bricks to go. a few super simple changes would’ve made this a perfect afternoon playthrough.

pleasantly enjoyable little puzzler to blast through in a sunday afternoon - it has a lovely art style and is often funny but the gameplay lets it down

a funny and unique little game that is let down uninspiring combat, but it’s short and sweet!

a very short and very sweet point & click (& drag) adventure with a touching but simplistic story

a strong premise only gets you so far; Last Day of June is a tedious, creatively misguided indie game that’s brevity was very welcome

a truly fantastic remake that looks, sounds and (generally) plays superbly. I don't think the differences between all 4 campaigns are particularly interesting but once you're familiar with the layout, the game is very short and very sweet so it isn't at all a chore to play again

i’m fairly certain a child under 10 made this

a perfectly fine addition to the ever-lasting Worms catalogue

genuinely excellent way to spend 30-60 minutes with a friend in the same room; very cool premise with a great execution

severely under appreciated party game, you’ll have been playing for an hour before you know it

this is a tedious, often infuriating experience with an appreciated art style and inconsistent spikes of good humour.

everything in the game is 2-3x longer than it should be; interesting and varied objectives aren’t interesting or varied when you’re asked to complete them three times in a row with little differentiating the first from the last - all the while the camera is unhelpful at best, the platforming is inconsistent, the combat is mostly lazy. the environments that you explore each chapter seem to be created by a team saying “this is a well designed and attractive area, how do we make it an absolute living nightmare to traverse?”. the cutscenes and dialogue are mostly exposition dumps and some of the mission objectives are wildly unclear.

this sounds overly negative, and it is, but only because there is a VERY good sequel in an easily trimmed down version of the content that is here. the first game is a fun and tight 6-7 hour experience, this is at least 15 hours and feels like the longest game ever made when you can see the progress % going up by a single percent after each mission - I was questioning things at 25%, bored by 50% and almost shelved it at 75%. this is a bloated misstep and killed any interest in me playing Sly 3.

2012

a wonderful game that transcends time. it’s fun to see how much of Ico lives on in The Last Guardian (which I think is essentially a superior version of what we got here back in 2001). the atmosphere is incredible, the soundtrack is sublime, and while I would agree that (much like both it’s successors) the camera and controls have problems, I will always argue that none of that matters in the end

the game has a serious nuance problem, in that it has absolutely none of it. the soundtrack by Brian D'Oliveira is nothing short of exceptional, but everything around it struggles to be more than just decent which feels like a real shame considering I can feel the heart and soul poured into this peculiar, (very) rough little diamond

even more frustrating, it performs like arse on PS3, regularly hitting 20fps or less

the combat is so stiff, the lock on often so incorrect, that the core gameplay loop of slicing through stormtroopers and other star wars baddies (and goodies) is mostly difficult for all the wrong reasons. I think it’s heart is in the right place with interesting and nostalgic locations, characters and set-pieces but it feels like they released this long before it was finished