TheLordReylus
Bio
Amateur Games Journalist & history nerd. #1FinishAWeek Participant & #AssassinsCreed, #Xbox, #SwitchCorp Community Member. @ACFirstCiv/@Isu_Network Alumni.
Amateur Games Journalist & history nerd. #1FinishAWeek Participant & #AssassinsCreed, #Xbox, #SwitchCorp Community Member. @ACFirstCiv/@Isu_Network Alumni.
Badges
Adored
Gained 300+ total review likes
Loved
Gained 100+ total review likes
On Schedule
Journaled games once a day for a week straight
Gamer
Played 250+ games
Gone Gold
Received 5+ likes on a review while featured on the front page
Best Friends
Become mutual friends with at least 3 others
Pinged
Mentioned by another user
N00b
Played 100+ games
Liked
Gained 10+ total review likes
Noticed
Gained 3+ followers
Favorite Games
291
Total Games Played
034
Played in 2024
406
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This review contains spoilers
I Am Setsuna is a homage to the classic JRPGs of the past, like the original Final Fantasy games. The story is bleak, but hopeful as you play as a mercenary who is tasked with killing a young woman who is on a pilgrimage to stop a growing threat of monsters by becoming a human sacrifice. The story introduces multiple characters from across the snow covered world and each has interesting back stories and personalities.
The gameplay focuses on a Momentum system and ATB gauge. You attack when your ATB is filled and if you wait until your Momentum is also filled, you will get bonuses to your attacks such as additional damage or status effects.
The combat is entertaining enough but the enemy types are repeated using various colors or slight design changes as you become stronger in new areas.
I finished both versions of the final boss and completed the side missions to get all the characters' ultimate abilities, but ended up passing on getting 100% database entries such as enemy drops and items.
It's a solid RPG with a bit of some grindy gameplay, but the story is where is shines the most IMO.
The gameplay focuses on a Momentum system and ATB gauge. You attack when your ATB is filled and if you wait until your Momentum is also filled, you will get bonuses to your attacks such as additional damage or status effects.
The combat is entertaining enough but the enemy types are repeated using various colors or slight design changes as you become stronger in new areas.
I finished both versions of the final boss and completed the side missions to get all the characters' ultimate abilities, but ended up passing on getting 100% database entries such as enemy drops and items.
It's a solid RPG with a bit of some grindy gameplay, but the story is where is shines the most IMO.
What an awesome game! I am not the biggest fan of roguelites, but Loot River converted me. The sliding puzzle level design and fast combat with awesome gothic plague pixel art style and some cool ambient music made this a great title.
The achievements are simple and pretty much walk you through the entire game with only a few secrets for the true ending. I died A LOT in the game and over 17 hours of gameplay finally finished my first escape.
The achievements are simple and pretty much walk you through the entire game with only a few secrets for the true ending. I died A LOT in the game and over 17 hours of gameplay finally finished my first escape.
"Alice in Wonderland" meets "The Legend of Zelda" in Ravenlok. A short but fantastical adventure hack & slash that blends 3D and pixel graphics together with breathtaking landscapes, enemies, and effects.
The story follows a girl named "Ravenlok" as she enters a fantasy world and helps the townsfolk take down the even queen. The influence from Alice in Wonderland is very obvious but it is a delight.
Achievements/Trophies are simple to get and I only wish the game was longer.
The story follows a girl named "Ravenlok" as she enters a fantasy world and helps the townsfolk take down the even queen. The influence from Alice in Wonderland is very obvious but it is a delight.
Achievements/Trophies are simple to get and I only wish the game was longer.