Born out of a years long hiatus, while having to carry decades of heritage on his shoulders. Yet, it still manages to stand on his own legs.

Armored Core VI is unwilling to please everyone, but only who wishes to dig in its trial-and-error, experimentation and overwhelmingly fast gameplay. If you played any other game in the franchise, you'll know the drill. If you didn't, no pressure. This is by far the best entry point out of all the numbered titles.

Don't get me wrong, though. At first, I was worried. So much information on screen. The streamlining of the customization. And yet... All those concerns started to fade away at the first bosses and arena encounters.

There's no time to think about patterns, move-sets and such. The plan has to be made in the garage. In the mission, you are a relentless, implacable rancor-fueled man-machine of death and destruction. Drown the target with disgustingly massive amounts of firepower, attack using all of your resources with no restraints whatsoever. Execution is everything.

And then... When you'll overcome your next challenge, you'll start to feel "that". Swap out some components. Try a new approach. Slowly, carefully treading into the realm of removing your target from existence faster and better. Efficiency and effectiveness, constantly improving...

...And in that moment, all the fascination of this series finally reveals itself. The "thing" which makes this experience unique.

Unparalleled player agency.

Mission variety's on par with the series' top performers. Best environment art of the whole franchise. A lot of parts for a numbered entry, although with some restrains in the legs and arms departments. The boss encounters are by far the best of Armored Core VI's offering, and even if there's one entry which its "fun factor" could be debatable, his set-piece is still wonderful to go through. Arena's on the easy side, but its integration with the story is a nice touch, reminding somehow of Master of Arena. The narrative, just as the gameplay, keeps pushing faster and faster, with some beats, themes and characters reminiscent of Ace Combat along the expected references to older Armored Core games.

Multiplayer plays really good, even though it feels like an afterthought in terms of options and systems.

Shoji Kawamori's back in the mechanical design department, but you won't see any of it until you progress through the game. Do you wish to see the best the industry has to offer? Get at it.

Kota Hoshino's back in the soundtrack department, mixing compositions reminiscent of old entries along with a new dark, synth-wave, industrial tone, somehow close to DOOM (2016). The only match for a gritty, melancholic, hopeless landscape which, in hindsight, feels really close to the apocalypses of Last Raven and For Answer. All of that, alongside a crisp, state-of-the-art sound design and voice cast.

By the way, you won't be done with one play-through. Keep at it.

Technically-wise, the best release From Software ever put out, perfectly fitting the most sincerely written love letter to the mecha genre.

Armored Core has always been good. This is only the reminder.

Reviewed on Aug 28, 2023


3 Comments


8 months ago

this more or less encapsulates my thoughts, great review
Man this review really wants me to start the first game and get into the series. Good stuff man
I am happy to say that I started the first game and it's a fun time