Finally, some good freaking Postal. Shows there's still some gas in the tank for both Postal 2 and maybe the franchise as a whole. After 11 years away and a disastrously received outsourced third main entry Paradise Lost immediately retcons as a nightmarish coma dream of the Dude, Running with Scissors returned to develop this expansion for themselves. I’ve got to say, all the growth you would hope to see from them after such an extended absence is on display here as they deliver not only their typical demented wit, but evidence that they’d genuinely been refining their craft during that period as well.

Don’t get me wrong, I’m not proclaiming this to be some massive step forward for the property. At the end of the day, it is just more Postal 2 (which as it turns out is exactly what I wanted) on a slightly reskinned map. Yet it features markedly improved writing, level-design, vision, and boss battles compared to Apocalypse Weekend. It's also the first Postal to make me legitimately laugh out loud. Stuff such as the robot factory with its hilarious Claptrap parodies (voiced by David Eddings himself) and occasional copycat G-Man sighting, alongside an overall goofier assortment of tasks that include shutting down a nightclub by performing bad karaoke led to a campaign that might actually be more imaginative, amusing, and better paced than even that of the base game.

Another aspect I particularly enjoyed as well was the increased amount of effort that went into fleshing out the map with a greater variety of fun things to uncover. The sorely missed open-world format gets resurrected after far too long and RWS ensured there are more secrets, Easter eggs, and personal touches than ever before to successfully revitalize the setting of post-apocalyptic "Paradise," Arizona by giving you extra rewards for wandering off the beaten path and exploring a setting that had previously always felt kind of barren before. FYI, there's a house where you can find two Postal Babes kissing in a backroom. Happy hunting you horny nerds.

Now, as much as I'd love to keep heaping praise onto this and happily declare it as the best entry in the series (not quite, but very close), there are some issues. A couple of which are pretty serious. Once you reach Thursday on your to-do list for the new week you can tell they either ran out of time, ideas, or most likely money knowing these guys during development. The areas you revisit from the main offering stop featuring enough changes to keep you from realizing you’re basically playing recycled content, causing the last hour or so until you reach the finale in Hell to drag a bit. It probably wasn't overly noticeable or that big of an issue for those who had been waiting on Paradise Lost for roughly a decade, but as someone who had only beaten P2 a mere month ago it stuck out like a sore thumb. A much worse flaw however comes from the option you're given to create a desktop shortcut that will allow you to jump straight into the experience rather than having to go through two different main menus to access it, since opting to go that route results in your Steam achievements bugging out.

There are some other, less significant problems along the lines of minor audio quirks and whatnot. Although ultimately, large or small, none of the faults prevented me from thoroughly enjoying this. It's a fantastic and perfectly befitting send-off by Running with Scissors for easily their biggest success that doubles as a thank you/apology for all the crap that was released in between to the fans, while painting a promising picture for future installments. I know my enthusiasm and optimism for the rest of the property that followed has been somewhat restored after struggling through a string of lackluster to downright awful sequels and spin-offs recently. Perhaps the first definite proof that there's real talent at the Tucson-based studio behind all the controversy.

9/10

Reviewed on Apr 22, 2024


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