Played a bit of co-op (on Hard difficulty) this afternoon with my housemate. While fun, the game doesn't quite hold up to memory - at least not some of the early levels. It can be engrossing when things get crazy, but equally there seems to be some inconsistency with when cover functions as cover and when it seems to just be there for show; sometimes it seems borderline impossible to avoid fire, and if you do find sanctuary, you're likely to be forced out by clusters of hand grenades.

The framerate also drops HARD during some of the bigger battles on co-operative. I don't know how to forgive console games when this happens. It's made for a specific machine with set specs - it should run smooth. A bit of occasional lag can be forgivable, but when it happens this often during nearly every big shootout in co-operative play? Sort it out.

In general, and lag aside, Killzone 2 and 3 have a very "weighty" feel to the controls. I don't know if it's a design flaw or a stylistic thing, but it feels like I'm dragging weight when I move my gun - I don't actually mind this though. It feels like I'm in heavy gear carrying heavy weaponry, and so it just puts a realistic spin on things. It's rarely a game that expects me to act quick anyway, so I don't find it problematic.

I think it says something that during the session we were reminiscing about online play - easily Killzone 2 and 3's strength, and bringing a bit more strategy to an otherwise mindless shooter. Gutted that the servers are down.

Reviewed on Apr 11, 2020


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