I loved Prey 2017 and had high hopes for Arkane Austin's next project. But I can't believe this was made by the same team. Redfall is so bad, like, questionably bad. What the hell happened??

I'm not even totally against Arkane making a looter shooter instead of an immersive sim, if at least the game was good. But here, it's a failure on all levels.
It's very repetitive, the guns feel so weak, finding loots is not satisfying at all. The open world is not interesting to explore because there is nothing really to do except shoot the same vampires and humans over and over again.
Speaking of the enemies, they are completely braindead. This is some of the worst AI I've seen in a AAA game in a long time. They can't even jump over a car or fence, or crawl under a low object. They will just stare at you because they don't know how to get to you.

Visually, this barely looks like a PS4 launch title, but it takes up 105GB for some reasons and runs like ass. I had constant texture streaming issues and everything looked blurry.
Also the art direction is very bland and lacks a distinct style. This is the most disappointing aspect as Arkane is known for creating games with strong artistic visions. Redfall looks like a bunch of Unreal Engine asset packs.
Even the music seemed out of place, and I had to mute it because it was destroying the mood.

This is definitely not worth 70$. It feels so barebone and cheap. They couldn't even afford cutscenes, so the story (which barely exists anyway) is told with a bunch of still images.
I'm really worried about the future of Arkane Austin, this is super disappointing.

Reviewed on May 03, 2023


Comments