Bio
Retro FPS and survival-horror appreciator. Also likes a bunch of weird indie stuffs.
Personal Ratings
1★
5★

Badges


GOTY '23

Participated in the 2023 Game of the Year Event

1 Years of Service

Being part of the Backloggd community for 1 year

Liked

Gained 10+ total review likes

GOTY '22

Participated in the 2022 Game of the Year Event

Epic Gamer

Played 1000+ games

Noticed

Gained 3+ followers

Elite Gamer

Played 500+ games

Gamer

Played 250+ games

N00b

Played 100+ games

Favorite Games

Silent Hill 3
Silent Hill 3
Silent Hill 2
Silent Hill 2
Max Payne
Max Payne
Metal Gear Solid
Metal Gear Solid
Deus Ex
Deus Ex

1541

Total Games Played

029

Played in 2024

492

Games Backloggd


Recently Played See More

Phantom Fury
Phantom Fury

Apr 28

Dragon's Dogma II
Dragon's Dogma II

Apr 14

Sea of Solitude
Sea of Solitude

Apr 07

Far Cry 6
Far Cry 6

Apr 06

Ratchet & Clank
Ratchet & Clank

Mar 28

Recently Reviewed See More

Ever since Phantom Fury was announced, I was very excited. I really like the overall look of the game. It's a sort of modern version of the graphics from the year 2000, and the artists have done a good job of creating a visually appealing title.

However, the game itself is sadly very disappointing. It feels like an aimless project that isn't sure what it wants to be. It's like Ion Fury, but without the fun and violent action nor the clever level design. It's very inspired by Half-Life 1 and 2, but without the well crafted narrative structure that makes the adventure engaging. It's like DNF 2001, but without the charm or the humor. It's even a tiny bit like Deus Ex, but without the complex mechanics and systems that make immsim so interesting to explore.

Combat is at best dull, at worst frustrating, especially because of the bullet spongy enemies and the lack of quick saves which sometimes forces you to replay a 5 minutes sequence all over again.
Enemies' AI is shockingly stupid, even for a small indie title. They often get stuck and stop attacking the player.

The developers had fun implementing numerous interactions with the environment. At first, this seems cool, but it quickly ends up feeling pointless and superficial. There's no gameplay purpose, and it's also inconsistent since some buttons can be pressed or objects picked up, but many others are purely decorative. Honestly they should have used the time spent making those interactions to improve the core gameplay instead.

Phantom Fury is a very unfocused game. It is ambitious and tries to do a lot of things (there are even some completely unnecessary vehicle sequences), but everything feels half-baked, from the gameplay to the story (what story?). There are also a lot of bugs, such as scripts that don't execute properly and force us to reload the previous checkpoint. The bugs can be fixed, but I don't think the adventure will improve with a few patches.

Usually AAA games make me feel like I'm eating fast food, but Far Cry 6 reminded me of a moldy old frozen pizza I'd forgotten about in the freezer. It's technically a video game, but it's so uninteresting and devoid of any creativity or novelty.
Ubisoft seems to be trying to recapture what people loved about previous episodes. From "you have to burn down a plantation with a flamethrower, listening to fun music" to "there's a false ending that makes you finish the game very early in the adventure", it really does feel desperate.

Giancarlo Esposito is the GOAT, but here the script is poorly written and his character is forgettable.
This was the first Far Cry to feature a real city, which was very exciting on paper, but Esperanza is a huge disappointment. It's a completely dead city that reminds me more of a series of corridors disguised with fake buildings from a movie set. Honestly, this should be considered false advertising, given that Ubisoft was selling urban guerrilla warfare with FC6.

Outdated graphics, animations, mechanics, AI, open world design.. Far Cry really needs a complete reboot at this point because this ain't it.

On the one hand, it feels like a 13-year-old wrote the story, given the way serious subjects like suicide, depression, trauma, loneliness etc. are tackled. On the other, it feels like that it was written by a 55-year-old boomer, given the embarrassing nature of the teenagers' dialogue and the portrayal of social networks.

Nice environments though.