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Mechanically sound, neutral-game focused, and a very high skill ceiling. The frame data is easy to learn and common sense. Playing this game competitively can either be the most rewarding or most frustrating experience, but regardless it’s constant knowledge checking. Calibur 6 is very deep and offers pretty much every play style archetype from traditional FG’s plus free-form 3D movement. Sometimes a bit frustrating with hit boxes and defense mechanics (counter hit retracking, reversal edge, and unstoppable “vertical” hit boxes come to mind first).

The games way too dead now or I’d recommend everybody play it.we will never get a weapons based 3d fighter this good again