Overall, this game is pretty good. I'm a huge Star Wars fan and I love the Complete Saga so I tried to temper my expectations for this game. I knew it could never live up to the version of the game that I can imagine without the limits of time, resources, or practicality.

It's definitely not perfect. The levels are very short, most of them are vehicle levels and are over in a matter of minutes. The concept of character classes is interesting but the implementation is a bit off. A lot of the old abilities are gone and the new abilities are shoehorned onto characters just because they broadly fit into a class even if it doesn't make sense for them.

But in the end those don't detract from the experience too much and I understand that concessions had to be made. Where the game really shines is in the open world and attention to detail. All the planets are fun to explore and brimming with detail. You can tell a lot of care was put into it. The character roster is massive and full of obscure characters like Mister Bones and Jubnuk that is a real treat for diehard fans.

The combat system is also surprisingly fun, although most encounters are so easy you don't get many opportunities to dig into it. The humor and writing were pretty on point. While obviously geared to a young audience, I still got a chuckle out of it pretty often. It's a great game, just don't go in with sky-high expectations.

Pretty short and pretty minimal gameplay wise but I liked it. The emotional beats worked for me and I get pretty invested in Storm Boy's friendship with Mr. Percival. Now I kinda want a pelican as a pet...

Probably the worst mobile Final Fantasy tie-in game. Outside of a few token references and the fact that your lifeless tutorial guide is Noctis, this could be any other mobile strategy/resource gathering game. The gameplay is as boring and uninspired as games of this type usually are and it can't even spice things up with elements of the franchise.

This is one of the most frustrating games I've played. The core concept of defending towns from rampaging giants is cool and can be fun in short bursts. The story is pretty bland but the characters actually manage to be fairly likeable.

That's where the positives end. The gameplay never evolves beyond introducing more frustrating enemy types as the game progresses. The controls are really bad, the main character is very slippery and will often get stuck on geometry or in the armpit of one of the monsters. Combat against the smaller enemies is just tedious button-mashing. Some later enemy types wear armor that must be removed to defeat them but the requirements to break the armor are really annoying and rely on the very spotty enemy AI doing certain attacks. Overall, despite a decent concept a lack of polish ruins the game.

There's definitely some fun to be had in this game, especially if you are a fan of Shonen Jump. But the gameplay is very shallow and spammy and the story mode is painful due to boring cutscenes, stupid plot developments, and blatantly cheap and unfair AI. It can be enjoyable in small doses though and just being able to use all these iconic characters is enjoyable.

I had only played the Street Fighter IV games previously so this was a great deal for me. I enjoyed every game in the collection except SF I and it has lots of neat extras.

As a huge One Piece fan, I had a lot of fun with this game. The roster is diverse and large, including most major characters introduced at the time of the game's release. The stages look really good and the fact that they managed to include nearly all the arcs up until Dressrosa is impressive.

I don't want to be too harsh on this since it was made by a small studio but this is just not good. Walking is painfully slow, the few puzzles are pathetically easy, the graphics aren't very impressive, and the story and voice acting are embarrassingly bad. Nobody acts like a real human being and the way the plot played out reminded me of The Room. Hands down the most enjoyable scene involves the main character killing about a dozen gargoyles one by one simply by walking into them. It doesn't make anymore sense in context.

One of my favorite games of all time and definitely my favorite RPG. The turn-based battle system is really well-done and allows for a good amount of strategy and decision making during encounters. The Sphere Grid is an interesting progression system that allows you to develop characters as you see fit while still giving them unique niches in the party. Blitzball is also a fantastic minigame.

I really love the story and characters as well. Some of the characters are a little divisive but I think they're all interesting and they all get time to shine and have decent arcs. I think Wakka in particular has a pretty interesting character arc. The world of Spira still looks really good to this day and it's a well fleshed-out setting with a distinctive look and feel.

I was surprised by how much I disliked this game. The graphics are amazing and the combat can be fun sometimes but those are the only real positives here. While there are quite a few thoughtfully designed combat encounters, the game is also full of boring or pointless ones as well.

Between fights there are also long stretches of uneventful, paper-thin "exploration" that drag on for way too long or the occasional forgettable puzzle. Occasionally you will fight werewolves but the mechanics are pretty bad. Either a couple werewolves will take turns charging at you, giving you ample time to dodge and shoot them as they run away or you fight them in a QTE.

The story is also pretty nonsensical and would be resolved very quickly if people would just explain things to each other. The Order has one of the most unlikeable casts of characters that I've ever encountered. Pretty much everyone sucks for various reasons and Galahad is one of the worst protagonists I've seen in a while. Multiple missions involve murdering innocent people because "there's no other way" which reaches its nadir in one mission which involves trying to save a zeppelin by hijacking it and murdering the innocent guards before the rebels can I guess? It also has an unsatisfying ending that blatantly sets up a sequel that will never happen.

It's fun to explore parts of Middle-Earth that weren't visited in the previous game and it still has all the classic LEGO charm. But the fact that the last part of the Hobbit story was never put in the game leaves it incomplete which is a real shame.

This is such an amazing experience and I haven't really done anything like it before. It's a short experience but really fun and exciting and you really feel like a part of the Star Wars universe. If you're ever in Disney Springs then this is something you have to experience while you can.

The Mines of Moria level frustrated me so much as a kid that I snapped my SP in half. I never did anything like that before or after so I guess this is the GBA Dark Souls.

Tried this through PS Plus Premium and it was horrendous. Instead of putting the player through exciting set pieces to keep things interesting, the game instead has you slowly going through ugly and bland locations shooting hordes of brain-dead enemies. The levels also really overstay their welcome without properly escalating in intensity or stakes, you just do the same sort of thing until the level ends.

The game also has really obnoxious lens-flares at times that completely obscure enemies and just look like shit. The story is non-existent. You play as some Marine named Will and in between missions he narrates what is happening, there's no real attempt to build a plot or characters. If you want to play an entertainingly bad FPS on PS Plus Premium just play Rogue Warrior.

It was fun for a bit but I just lost interest in it after a while. By now they've probably added some more games but I don't feel much of a drive to return.