Super Castlevania IV is a solid entry in the traditional whip-slingin' series. A few elements drag it down, but ultimately it delivers on the classic Castlevania experience. The major improvement is the inclusion of the 8-way whip attack. You're never short of options to deal with enemy positions, and you're gonna need them as this game absolutely loves to put enemies above, below, and all around you. Unfortunately, your whip can't save you from a number of vertical levels where the moment the ground goes off-screen everything turns into a death pit. Add in those enemy positions I mentioned and suddenly moments of the game feel incredibly cheap. Dodging flying axes while hanging from an auto-scrolling ring is not exactly the pinnacle of a good time. With checkpoints happening every 2 to 3 screen transitions, you're very likely going to end up in a cycle of replaying very long and tedious segments just to get back to the point where you got your last game over from phasing through a staircase you didn't know was beneath you.

On the other end of the difficulty spectrum are the bosses. While the levels can get very frustrating and require patience and precision, nearly every boss can just be tanked and wailed on until they explode. Sometimes bosses take up to 3 hits just for one pip of their health bar to drop, but if you're facing them with full health yourself it doesn't really matter as long as you stay on the offensive. In some ways it's a decent trade-off for the difficulty of the levels and platforming, but I personally wish that was reversed.

The music is also an uneven package. The title screen and opening level do an amazing job setting the tone for an eerie and exciting adventure, and the final moments of the game bring back the best Castlevania tracks in the series. The entire middle portion, however, is a sort of strange miasma of tonal drones and random noodling. Most tracks have no discernable melody. It's like a Dracula-themed jazz lounge show and is sadly unremarkable.

While it doesn't hit the best highs of the series, Super Castlvania IV is still fun and exciting and does feel like a proper adventure (the level map transitions are really terrific at chronicling your journey). Some of the level design is a straight bummer, and bosses offer very little challenge, but infinite continues and passwords keep you giving it "one more try." And when Simon's theme kicks in as you get down to the last moments of Dracula's health bar... damn does it feel good to be a Belmont.

An amazing remake and a solid port that generally stands the test of time. The voice acting has aged to the point where now it's just as cheesy and ridiculous as the original, but that lends a sense of goofy fun to the experience. The fixed camera angles make jump scares just as effective as they were when first released, and the tank controls are surprisingly playable from start to finish (though the modern analog controls are a welcome addition). Unfortunately, the overall gameplay style hasn't aged particularly well, which is mostly running back and forth from item boxes to hopefully take the right key item with you while juggling an extremely limited inventory space. It just adds a level of tedium that feels like a point n' click game with extra steps. At the end of the day, however, it's still a fun and effective survival horror (puzzle) game, and definitely deserves its lifetime status as one of the greats of the genre.

A rarely talked about adventure for the blue blur but a solid platformer that deserves more attention. Much more straightforward and simple than the Genesis games, which works to its advantage, with decently tight controls. Runs into a few cheap deaths/leap of faith moments in its final stages, but this remains a favorite of mine from the stellar 2D Sonic era.

As broken and ridiculous as its source material. In some ways it's an interesting approach to gameplay with dialogue trees and a fairly impressive amount of voice acting, but in another more accurate way it's an extremely frustrating game with lousy combat, abysmal escort missions, and an overall level of jank that leads to hilarious glitches like Qui-Gon leaping through a floor and plummeting to the core of Tatooine or Obi-Wan dying in a cutscene by getting trapped in the laser walls while trying to reach Darth Maul. A part of me will always love it for being so weird and unique, but I have no reason to ever play it again.

A slightly disappointing follow-up to the original that suffers from Sequel Syndrome: interesting changes to level mechanics but then repeating them too many times to pad out the length. The music and visuals remain top-notch, but too many of the levels are stretched out with busy work and some sections (particularly the final boss) are cheap. Still recommended overall.

A fun on-rails shooter when it stays in the shooting levels. The vehicle levels, however, are almost fully broken and really bring the quality down. There's an impressive amount of production quality in the FMV and overall it's fun (on Easy), but you'll struggle to keep a smile on your face as the Millennium Falcon slams into the side of a cave for no reason for the hundredth time.

1997

An amazingly weird action game that is emblematic of the Wild West of game development of the 90s. Super inventive art and game design that almost makes it seem like a fake game made for a TV show. Inventive elements like the sniper mode make it an incredibly unique experience, and while it may be a little rough around the edges by modern standards, there's quite literally nothing like it.

An adorable and decently challenging platformer that set the standard for the Kirby series. Incredible music, fun abilities, and gorgeous art direction that pops off the screen makes for a delightful adventure through Dream Land.

A platformer that starts decently but is plagued by uneven ledge grab mechanics, unclear hitboxes for both attacking and taking damage, and a painfully unfair final level. If you're considering playing, yabba dabba don't.

A gorgeous game with some crazy unfair moments and level design. Way too hard for a kids' game, but the overall presentation and satisfaction of beating it is one-of-a-kind.

Super weird "boss rush" game with crazy style and personality. It's got some janky control/fight design, but none of that matters because it also has the most kickass original theme song ever composed.