True to Kojima's inspirations, Metal Gear Solid is achieves a truly cinematic feel back in the day when that was not so common place. Even the Playstation's infamously wobbly 3D was not enough to dissuade the team at Konami Computer Entertainment Japan from moving their camera around. Legitimate shots and cuts were set up in this 1998 game. These cutscenes are also used well. They're almost exclusively for dialogue or action the player is not involved in. While some aspects are a bit silly, the story is still exciting even if you know what's about to happen. It feels like a classic action thriller. If you're a lore head, Metal Gear Solid is lousy with canon for you to sink your teeth into. I also really respect MGS still owning that it's a video game with very serious characters telling you to "Press the Action Button" or similar things when explaining game mechanics. It's a little surprising to me that controlling Solid Snake actually doesn't feel that dated, probably owing to it essentially being a top down shooter. Being unable to control your aim via a analogue stick can be rough, but Snake has more than enough auto aim to make up for it. Navigating the view cones of the Genome Soldiers can be quite tense while you're trying to be greedy and seeing how many extra rooms you can explore to procure more items. And the boss battles are intriguing puzzle boxes with more solutions than most people think about. More than I definitely thought about. Once you're done with the main game, there's some VR missions for you to go through. I had a good time trying to (and successfully) beating the dev supplied times.

Reviewed on Apr 03, 2023


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