It’s easy to tell where this game draws its inspirations from… and sometimes that sort of thing can be distracting, or make you feel like you’d rather be playing the game it’s imitating. Singularity manages to stand tall on its own two feet and avoid those pitfalls.

I’ve seen a lot of comparisons on here to Time Shift, and while I think Singularity definitely drew influences from the mechanics of that game, this is ultimately a slicker and better developed experience. Granted, I’ve only played a little bit of Time Shift… but it was enough to make me want to discontinue.

Dead Space is one that came to mind most often for me. From the way you upgrade your weapon and abilities, to the presentation of its horror elements, and ultimately to its giant kaiju battle… it was easy to make those comparisons. Some how Singularity’s story and gameplay managed to fit in enough originality that I’d often forget how much DNA it borrowed.

A linear design was the right choice for this game, as it’s story was unique and interesting in its own right, and creating a looser, more open experience would have hindered the play-through a lot. Going back and forth in time, and altering events throughout the game was such a cool aspect of the story. I loved the variety in the enemy types. It’s always nice when a game like this breaks up supernatural enemies with human ones. Especially as organic as this one does.

It’s a hodgepodge of different games culminating together into one exciting experience. It has a solid story, some fun combat, and really good level design. The only aspect that felt really one note was the protagonist. Even Isaac from Dead Space had more layers than this guy. But ultimately Singularity is a game that could have been entirely one note, much like a lot of the first person shooters of it’s time… but it’s hard to deny the amount of effort poured into this little game.

Reviewed on May 08, 2023


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