This game is the biggest argument against having the Zelda Timeline because this game's attempt at writing The Deep Lore™ for several of the Legend of Zelda icons like the Master Sword and Ganon are all clumsy as hell and honestly I hate this game's writing far more than anything to do with the motion controls. I probably would've liked this game a lot more if it wasn't trying so hard to be an origin story for everything Zelda including small things like Link's outfit. I'm good, Nintendo. I didn't need to hear that the Royal Crest of Hyrule was based off the nameless red Loftwing in this game like that really means anything. It's fine.

I also loved that they teased the whole "fly on a Loftwing and explore flying islands!" thing a lot in trailers but ultimately the Loftwing gameplay just feels like a glorified level select screen with the occasional optional island to land on and find 20 rupees on. Beautiful. I love the giant yellow-grey cloudy void that Link lives in and I love constantly looking at it between levels. At least now I know the Master Sword used to be a character that constantly reminds Link about dungeon doors he just opened so clearly this game earned its spot at the beginning of the timeline. 10/10 Epic Lore.

However, paradoxically, while this game is indeed my least favorite console Zelda game, it also contains some of my favorite bosses and dungeons in the entire franchise. I guess I shouldn't be too hard on the game if it gave me the Koloktos fight and the Ancient Cistern dungeon, but god, this entire game just felt like a slog and I hate all the unnecessary fluff this game attached to the Zelda franchise when they already had Groose in this game. Did we really need all that shit with Demise when Groose was right there? Did we?

Reviewed on Jun 19, 2021


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