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Created a list folder with 5+ lists

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Created 10+ public lists

3 Years of Service

Being part of the Backloggd community for 3 years

GOTY '21

Participated in the 2021 Game of the Year Event

N00b

Played 100+ games

177

Total Games Played

005

Played in 2024

040

Games Backloggd


Recently Played See More

Metroid Fusion
Metroid Fusion

Apr 30

Sonic Generations
Sonic Generations

Apr 27

Paper Mario: The Thousand-Year Door
Paper Mario: The Thousand-Year Door

Apr 17

Sonic Colors
Sonic Colors

Mar 13

Donkey Kong Country: Tropical Freeze
Donkey Kong Country: Tropical Freeze

Mar 10

Recently Reviewed See More

It feels wrong to love this game so much. Even though Metroid Fusion is linear and handholdy to an extreme degree, taking a hard turn on a lot of the principles of Super Metroid, it has so much flare to hold its own against that game and any other in the series.
The controlls are snappy and responsive, the environment is creative and interesting, the pacing is on point, the story is honestly my favorite in the franchise, and the ambience ohhh the ambience. The SA-X really is the sauce of the heavens even during a replay.
Metroid Fusion has just enough Metroidvania in it to be fun to explore and experiment, and has exceeding amounts of cool, excitement and thrill that make it a blast from beginning to end. It's a little less elegant than Zero Mission, but a lot more rad, so I guess it balances out. 9/10

Sonic Generations is one of the few games where my opinion of it across 10 years has remained a constant "Hell yeah". Whereas a lot of Sonic games have started showing their weaker aspects as I grew older, Gens remains incredibly fun, mezmerizing, thrilling and wonderful.

Not only does it have jawdropping presentation and insanely good music, not only are the controls responsive and tight, but the level design is just sublime, making full use of sonic's original philosophy of "good skill = faster route" to make speedrunning and replayability an absolute blast.

The worst level in this game is probably act 1 of Planet Wisp, which is an okay level, and the final boss unanimously blows, but then the remaining 90% of the game is nothing but banger stage after another. Seaside Hill Act 2 might just be the best level in Sonic History I'm not fucking kidding.

A lot's been said about classic sonic's less than perfect physics and modern sonic's boost to win philosophy, but you won't hear it from me. Even if neither gameplay style works like we would like them to, both of them perfectly compliment the level design they're placed into, so I'm not complaining.

The game's short length is certainly a bit disappointing. I think they could have levels from cd, advance and rush in them if they weren't rushed to oblivion. That said, the challenges are an extremely welcomed addition that make that fact stink a heck of a lot less.

I will say though, for as much as I'll always pick the PC version over the ps3 one, there are sooo many crashes and little bugs in PC that weren't present in PS3, showing how Sega didn't have pc ports figured out back then. It isn't a dealbreaker, but it was pretty annoying.

Sonic Generations is nostalgia done right. Back when Sonic was having an identity crisis and Green Hill hadn't been brought back a billion times, Generations served as a reminder of everything the franchise gave us both good and bad, packaged in a new code of paint like we never dreamed of. I deeply, deeply love this game, and at this point, I'm pretty sure I always will.

I swear this had little to do with the upcoming remake. I played paper mario 64 2 years ago and then procrastinated with the sequel. ANYWAYS. About as good as the first, but for fairly different reasons?
Ttyd has a much stronger world and cast than the first game. Rogueport, the X-Nauts, the new partners, the pianta mafia, the linebeck ass dude, all have such distinct personality and flare that carries the whole experience. Ttyd is also much, much longer than the first game, which at first scared me, but then made me appreciate the journey a lot more, so that's neat.
To counterbalance all that goodwill, however, thousand year door brings a couple of stinks that weren't present in 64. The shitty backtracking is certainly one of them, but also, like, a really sloppy difficulty curve. Chapter 7 was a breeze, almost chapter 1 level difficult, and then chapter 8 woops my ass, whereas 64 was a nice, even, linear graph. Besides I just have to dock points for the 10 minute unskippable cutscene WITH DIALOGUE PROMPTS in the final boss.
But other than that, ykno, it's a perfectly fun rpg. The combat is good, the presentation is tight, and that's that. I still prefer Mario & Luigi over Paper Mario, but I guess it's easier to adopt the stance of "Both, both is good"