First timer here! As someone who grew up with Wii games and onward, early 3d games offer a LOT of friction for me. Majora's Mask can be pretty uncomunicative, janky, and a lot of times frustrating. But damn, it's quite the lovely game.

The world, grounded in this really cool time loop mechanic, feels exciting and welcoming to explore, and all of the places and environments we visit while traversing merely 4 dungeons are intriguing and full of life even without doing most of this games' supposedly really good side quests.

The kokiri temple is the simplest and most forgetable one, the Goron mountain was creative and clever, Great Bay had me racking my head in the best possible way, and Stone Tower Temple was fun, but maybe a biiit disappointing for a final dungeon. They really should've thrown a final moon dungeon, but still, all of them are good.

The bosses kinda lagged though, and Twinmold in particular might be the worst boss in any 3D zelda, but the final boss somewhat made up for the rest, it was a really great challenge.

While Ocarina of Time was the standard, shining introduction to the new 3rd axis, Majora's Mask is bold, freaky, weird and experimental in all the best ways, resulting in a game that, while a bit rough in a lot of ways, was an improvement to what came before.

Reviewed on May 20, 2024


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