Cuphead 2017

Log Status

Completed

Playing

Backlog

Wishlist

Rating

Time Played

--

Days in Journal

1 day

Last played

August 12, 2019

Platforms Played

DISPLAY


This game is easy to review due to its complete honesty. Its hook is the 1930’s art style, with the gameplay being very basic platform shooting that everyone can understand. If you’re interested enough in the art style to play a middling shoot-em-up, then this game is for you. If you're expecting satisfying gameplay and fair boss fights, this isn’t the place. The game relies heavily on trial and error, with bosses usually having four sets of attack patterns to vastly overpower your ability to survive two hits. Furi was another game that focused on difficult boss battles, but it struck a balance with its difficulty by rewarding players with two lives after every phase, capping at three. This ensured players have at least two chances to learn the patterns before getting kicked back to the start, unlike in Cuphead where you can get immediately destroyed by a new attack you don’t understand. Also unlike Furi, the attack signifiers can be incredibly vague, so chances are good that players will get hit by each attack at least once without any concrete way to have predicted it. The visual design and soundtrack are just enough to make this game worth purchasing, but I wouldn’t blame anyone who gets frustrated and disenchanted with it before the end.