Like the original Like A Dragon before it, Infinite Wealth captured me with its deeply human characters and stories, and didn't let me go until the very end. The goofy moments are there, the bonds between characters, many mini-games to keep you busy, and (in my opinion) a completionist's dream. It feels like a very full and complete game. Some would say the game is bloated and too long, and I think that's a fair opinion to have.

The RPG mechanics and systems (i.e. weapons and armor, loot, combat mechanics) are still present from 7 and have been expanded upon in some cases. I noticed things while playing that weren't in LAD, that are in this game and remind me of other turn-based RPGs, like Sea of Stars (more fleshed out bosses, in this case).

As far as story, i'm seeing discourse online about potential rushing towards the end, maybe a missing chapter, RGG wrote themselves into a corner etc. Loose ends were being wrapped up at the end of the game that I had completely forgotten about, which is a good thing because RGG didn't forget, but if a player did, maybe they weren't very important to begin with. However, I don't recall any major plot holes myself or things that were done explicitly wrong. I thought this game would simply feature Kiryu in Kasuga's "passing of the torch", but it is so much more than that. The co-operation of characters and careful structuring throughout results in a cohesive narrative about grief, the past and the future, forgiveness, and so much more. Video games mean a lot to me, and in some cases make me want to strive to be a better person. This is one of those cases.

The introduction of MGS:V's story and new engine, questionably split from the main game that is MGS:V The Phantom Pain and sold separately, rather than as an opening chapter or prologue.

Played upon release, was especially fun to play with friends. Risk of Rain is unfortunately confined to only the second dimension, which holds the game back a bit.