Bio
Played video games for most of my life. I enjoy the music and visuals of the games I play more than anything else.
Played video games for most of my life. I enjoy the music and visuals of the games I play more than anything else.
Badges
GOTY '23
Participated in the 2023 Game of the Year Event
Full-Time
Journaled games once a day for a month straight
On Schedule
Journaled games once a day for a week straight
Busy Day
Journaled 5+ games in a single day
N00b
Played 100+ games
Favorite Games
217
Total Games Played
033
Played in 2024
097
Games Backloggd
Recently Played See More
Recently Reviewed See More
Like the original Like A Dragon before it, Infinite Wealth captured me with its deeply human characters and stories, and didn't let me go until the very end. The goofy moments are there, the bonds between characters, many mini-games to keep you busy, and (in my opinion) a completionist's dream. It feels like a very full and complete game. Some would say the game is bloated and too long, and I think that's a fair opinion to have.
The RPG mechanics and systems (i.e. weapons and armor, loot, combat mechanics) are still present from 7 and have been expanded upon in some cases. I noticed things while playing that weren't in LAD, that are in this game and remind me of other turn-based RPGs, like Sea of Stars (more fleshed out bosses, in this case).
As far as story, i'm seeing discourse online about potential rushing towards the end, maybe a missing chapter, RGG wrote themselves into a corner etc. Loose ends were being wrapped up at the end of the game that I had completely forgotten about, which is a good thing because RGG didn't forget, but if a player did, maybe they weren't very important to begin with. However, I don't recall any major plot holes myself or things that were done explicitly wrong. I thought this game would simply feature Kiryu in Kasuga's "passing of the torch", but it is so much more than that. The co-operation of characters and careful structuring throughout results in a cohesive narrative about grief, the past and the future, forgiveness, and so much more. Video games mean a lot to me, and in some cases make me want to strive to be a better person. This is one of those cases.
The RPG mechanics and systems (i.e. weapons and armor, loot, combat mechanics) are still present from 7 and have been expanded upon in some cases. I noticed things while playing that weren't in LAD, that are in this game and remind me of other turn-based RPGs, like Sea of Stars (more fleshed out bosses, in this case).
As far as story, i'm seeing discourse online about potential rushing towards the end, maybe a missing chapter, RGG wrote themselves into a corner etc. Loose ends were being wrapped up at the end of the game that I had completely forgotten about, which is a good thing because RGG didn't forget, but if a player did, maybe they weren't very important to begin with. However, I don't recall any major plot holes myself or things that were done explicitly wrong. I thought this game would simply feature Kiryu in Kasuga's "passing of the torch", but it is so much more than that. The co-operation of characters and careful structuring throughout results in a cohesive narrative about grief, the past and the future, forgiveness, and so much more. Video games mean a lot to me, and in some cases make me want to strive to be a better person. This is one of those cases.