Pretty neat for what it is, which is basically just a Castlevania game with a cute gimmick where every enemy can drop an ability that you can use.

I like the combat, the music's great, and you can have a lot of fun with the abilities once the game opens up. It feels like there was a lot of heart and thought put into the game, but maybe they just didn't have the time or budget to really polish things up.

Things I like:
- The characters are fun (the few of them that there are), and I like that the game has a sense of humor
- The freedom to choose a truly customizable loadout from hundreds of abilities
- All of the neat little extra features, like speedrun mode, a built-in randomizer, alternate character modes

Things I don't like:
- Most of the abilities seem pretty useless, I ended up only sticking with a few that seemed obviously useful from the get-go
- There's only like three sidequests, and they all repeat like 20 times with no extra lore, just literally the same dialogue every time
- There's so much grinding. And the crafting system is cool in theory but it all just feels like such a chore. Why am I killing the same enemy over and over again for a specific material instead of actually playing the game?

Honestly, the core formula that this game is going for is really solid, I think. And I feel like if they ever make a sequel it could actually be pretty sick.

Reviewed on Sep 03, 2023


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