(any/all) Xジェンダー
I like games
1.0: Trash    クソゲー
2.0: Meh      まあまあ
3.0: Good     良い
4.0: Recommend お勧め
5.0: Love <3   大好き♡
Personal Ratings


1 Years of Service

For being a part of the Backloggd community for 1 year

Busy Day

Journaled 5+ games in a single day


Gained 100+ total review likes


Created a list folder with 5+ lists


Gained 15+ followers

GOTY '22

Participated in the 2022 Game of the Year Event


Created 10+ public lists


Liked 50+ reviews / lists


Voted for at least 3 features on the roadmap

Gone Gold

Received 5+ likes on a review while featured on the front page


Gained 10+ total review likes

Best Friends

Follow and be followed by at least 3 others


Gained 3+ followers

Elite Gamer

Played 500+ games


Played 250+ games


Played 100+ games

Favorite Games

Dark Souls
Dark Souls
Outer Wilds
Outer Wilds
Paper Mario: The Thousand-Year Door
Paper Mario: The Thousand-Year Door
Kentucky Route Zero
Kentucky Route Zero
Hotline Miami
Hotline Miami


Total Games Played


Played in 2023


Games Backloggd

Recently Played See More

Super House of Dead Ninjas
Super House of Dead Ninjas

Jan 18

Virtual Cottage
Virtual Cottage

Jan 18


Jan 18

Super Raft Boat
Super Raft Boat

Jan 18

Super Amazing Wagon Adventure
Super Amazing Wagon Adventure

Jan 18

Recently Reviewed See More

Alright it’s been like 3 hours and I believe I’ve explored most of the map and gotten around one and a half…lines? of collectibles. Still don’t know if there’s an actual “end” to the game but I think my eyes and brain have definitely reached their end so I’ll just call it quits here for now.
Concept, atmosphere, and eye-burning aesthetic are all top-notch. The idea of a game so cryptic and obtuse that only dedicated weirdos would figure out how to even play the dang thing is really funny to me and I think the game nailing its whole enigmatic, creepypasta-esque atmosphere really makes it work in the end. The vibrantly blood-red visuals combined with the sparse, inscrutable text plant a seed of mystery that propels your investigation of the game’s mechanics as well as a seed of foreboding that there may be something deeper, something more to it that you just haven’t figured out yet. There’s actually an interesting degree of environmental storytelling here, or at least the obtuse suggestion of it. Broken plates, flowers, chairs, birdmen, killer rectangles. It all seems to have some kind of intentional thematic meaning just out of reach, like it’s the long lost copy of a forgotten foreign import game that’s been so glitched out that no one knows what it was originally about anymore. It’s a neat effect!
The sense of discovery is I think the game’s strongest point. Figuring out a basic control or mechanic after some testing and theorizing is quite delightful and eventually utilizing a combination of mechanics to break the game in order to progress is even more satisfying. Though if there’s one particular criticism for me, I’d say that once you’ve collected a few of the major collectibles and have mastered glitching out the game to explore the map there’s actually not that much more gameplay to be found other than figuring out where you haven’t been in your mental map (or real map if you’ve been bothering to draw one the whole time). And it’s not like there's an actual story to keep you going or any bosses to beat or any real power ups to look forward to. Really the only thing that kept me going after figuring out the controls and mechanics was, again, the mysterious environmental storytelling and atmosphere, which was admittedly pretty cool but only goes so far.
Overall though, neat little game! I feel like with a game like this, a lot of people will probably start it up, be scared and confused for a good ten minutes and then just quit out of perplexion and frustration. But if you can, spend a little more time with it! It’s a pretty unique and experimental experience that I haven’t really seen another game try out before. Good stuff!

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