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Gameovah finished Devotion
5.5/10

It's a quite redundant nth installment of "PTesque horror walking sim". Just like Layers of Fear, it doesn't hide its mind-game roots and delve into the main character fragmented past and psyche from the very beginning. It's less boring than Layers, aid also by the novelty of the cultural framework depicted. Gameplay-wise, it has its few moments but it doesn't benefits from adding puzzles to the walking sim formula. It's painfully boring and machinic even in less than 3 hours.

2 days ago


Gameovah finished Pentiment
8/10

Brilliant. Complex, multifaceted, surprisingly dense. It's as good as its sources of inspiration (Eco among others). Even better, at times. I can't wait to play it once more.

4 days ago


Gameovah finished Lorelei and the Laser Eyes
7/10

Another complex, multifaceted, and enigmatic videogame. The second this year.

As Indika, the core of the game is how it mixes narrative themes, modes, and a self-reflexive meta-commentary on games. Its world is inspired by Resnais and Lynch, it's both ambiguous and funny, different realities meet and clash in a same space.

It's an inner journey of self-redescovery only on a surface level. Many (and more interesting) things move beneath.

I must think about it. For now, so far 2024 looks a great year for games :o

8 days ago


Gameovah finished We Were Here
4/10

It's a co-op escape room that revolves around solving puzzles together without being physically so. There's literally nothing else to speak about: puzzles are random stuff and the space you traverse is generic. There's almost no plot or worldbuilding.

13 days ago


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