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Completed

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Time Played

--

Days in Journal

1 day

Last played

April 25, 2022

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DISPLAY


I'm one of those people that fairly enjoyed Octopath Traveler. While the story and party interactions were a little weak, the artstyle, music, and overall charm carried it a long way for me. I am happy to say, Triangle Strategy is a dramatic improvement.

The story and characters have superb writing, and many of the choices feel genuinely difficult to make. They actually do shape the course of the story rather well. The music is just as good as it was in Octopath really makes some of the battles memorable.

From a gameplay standpoint, what makes it stand apart from other TRPGs I've played is that each of the ~20 or so units you have gets a totally unique moveset and role to play. Several different kinds of healers, magicians, mounted units, and so on can really be used to customize your ideal party composition. For example, one healer is a traditional mage with a basic heal spell that later can cure ailments, do AoEs, etc. While another can use items from distance and use multiple per turn, so they have a different sort of versatility since that also means damage items. While there's no permadeath like in other similar titles, this also allows for freedom in battle where you could end up fighting to the last without a compulsion to save scum.

Admittedly, I'd love to play it on a platform that isn't the switch because it drains the battery hard and has some noticeable performance hits (though not a huge deal for this genre). However regardless, I'd like to play it again soon just to see another one of the multiple endings. What a fantastic game.