My parents shipped me off to a vocational school when I was 16, at their wits end with my hooliganism. I suppose they thought learning how to weld would sort me out or something. This school was a "last stop" for a lot of kids whose parents ran out of rope to give, or who were otherwise court ordered to attend short of ending up in juvie. A considerable amount of the student body had a rougher background than mine and came from homes more fractured or communities that were deeply disenfranchised.

And everyone there loved Dragon Ball Z: Budokai 3 (also, Gauntlet Legends, but we're not talking about that today.)

Actually, it may be more accurate to say they just loved Dragon Ball. Budokai 3 was the newest game at the time and so it got the most play, but it was just as common to find kids huddled around a CRT watching Dragon Ball GT. The guy who had that GT set was also had a copy of Big Money Rustlas and I'm sorry to report that I've been conditioned through overexposure to adore both. Many flavors of Faygo touched my lips during this era.

The thing about Dragon Ball is that it had penetrated so many social barriers by 2004 that it had attained total cultural saturation. Playing these games, Budokai 3 in particular, and simply sharing a love for the series helped me expand my social bubble and connect with others during a particularly low point in my life. I also mained Kid Buu, so everyone knew I was a motherfucker. My Dragon Ball GT loving, Juggalo, furry friend taught me to never hide who you are, and who I am is a little pink goblin that can't be touched and will send his fist through the ground to punch you in the groin.

Though I'm typically bad at fighting games, there was a period where I was so practiced at Budokai 3 that nailing precision dodges and teleport chains was purely reflexive. Sure, this is partly due to being confined to a facility where the only other things to do was play billiards or hang out at a rundown single-screen theater that mostly ran crap like The Ladykillers, but you know, some of that was pure talent! Revisiting it now for the first time since leaving that school felt like slipping into a warm bath. Familiar, cozy, and-- whoa wait shit why is Cell spamming his ultimate like that HELP!!

Budokai 3 plays a lot better than the previous two games but is still compromised in several areas. Characters control largely the same as each other with little in the way of unique playstyles, but the capsule system feels more robust and better allows you to create a build unique to you, for example. Techniques look flashy and do well to capture key moments from the show and manga, but the rush attack and accompanying button guessing minigame wears thin and becomes a pace breaker fast. There's a lot of give and take here, but you can unlock Kid Goku so I'm afraid it's just the best Budokai game there is. I'm sorry. I don't make the rules.

The story mode is limited to 11 of the roster's 32 characters, and most of its replayability comes in the form of alternate routes, hidden fights, and secrets. There's a good amount to do, but the jog through DBZ's main four arcs is severely truncated and at times plays fast and loose with its canon (Goku survives the Raditz fight in Piccolo's story, for example, but the game doesn't explore this fully.) Dialog is rife with spelling errors, kerning issues, and there's a number of portraits that are off-model. Characters who existed mostly on the periphery like Tien or Yamcha or even those who were present in the story but largely inactive during long stretches are represented here, but much of their story modes involve bouncing between disperate points on a map to get maybe two or three lines of dialog... Many of the Dragon Ball games of this era just assume you're deeply familiar with the story and don't make much of an effort, so it's not surprising that Budokai 3 offloads a considerable amount of its narrative to your imagination.

And I'm fine with that. Budokai 3 isn't perfect by any means, but like the very boring man that I am, I'm perfectly capable of recognizing its faults and enjoying it regardless. That's only possible with the maturity laying bricks for two years builds... I think, I don't know.

I had planned on replaying this much further down the road (maybe around September), but as Akira Toriyama's untimely passing affected fans all over the world, it made me reflect on my time with Budokai 3 and appreciate something I understood back in 2004: Dragon Ball suffers no barriers.

Reviewed on Mar 21, 2024


11 Comments


1 month ago

That was an excellent story.

Faygo and Dragon Ball is a dream combo.

1 month ago

what's your favourite faygo? mine's 60/40 grapefruit lime

barely related, this gave me potent flashbacks to the time my friend had to pick a song to play for a french project and chose insane clown posse's great milenko title track. went about as well as you'd imagine

1 month ago

@electrode Thanks! I've never seen Faygo here but I did buy all of GT about a year ago and it would be nice to get a few and do a proper rewatch.

1 month ago

@curse I haven't had one since I was 18 so it's a little hard for me to say. I think I'm in the minority with my hatred of redpop, I remember that one standing out because it was just vile. Grape was pretty good.

One of the Juggalos I hung out with had this "trick" he'd do where - if he was in loose fitting pants, which was always - he would thrust his hips back and forth really fast and you could hear his nuts smack against his own ass. Honest folks, those Juggalos.
Good story. Good show. Good everything. I love Goku and Vegeta with all my heart....
I salute you, fellow Buu enjoyer, no matter how disgusting the character can be for others in many of the games, playing as that psychopath gumball is always peak DB videogame hours... Also I had never played this one im particular so that song caught really off guard, they didn't even try to hide it and it's so funny...

1 month ago

Kenji Yamamoto's really funny because not only did he not even try to hide the plagiarism, he lifted off melodies from pretty popular and obvious songs, and somehow got away with it for yonks. like, buddy, this is The sodding Beatles you're plundering from.
then again it did work out for Nintendo...

1 month ago

@MeowPewterMeow I like Vegeta, too. It's a shame I haven't been able to get into Super because it does seem like he gets some pretty good development there. His arc in the original manga was great. Piccolo will always be my number one, though.

@DeemonAndGames @AWACS_Lucio About a week ago I tried to see if anyone made a comprehensive list of the work he stole and found that a lot of what he took from was only a year or two older than his own compositions. It's all so blatant. Soundtracks to popular movies at the time or extremely well-known work like September or Immigrant Song, and he did very little to try to obfuscate any of it.

1 month ago

As a kid obsessed with Dragon Ball, I gaslit myself into believing Final Bout was a good game, played a lot of that. So Budokai 3 was a damn REVELATION to me. Holy shit, there is a story mode for every character! I can fly around the world! I CAN TRANSFORM AND FUSE MID-BATTLE!!!!!!! Very few games have so many memories attached to them like Budokai 3

Infinite World (basically Budokai 4) has better fighting mechanics, getting rid of the dragon rush guessing minigame for instance, but the campaign suuuuuuuucks, unfortunately.

And holy shit, that is just September, that's hilarious to me.

1 month ago

@Artur When I (briefly) had a busted PSX my friend gave me after his dog tripped a cord and sent it flying. I forget exactly what was wrong with it, I think it had periodic issues with reading discs after that... Anyway! I picked up a copy of Ultimate Battle 22 after reading reviews for it that said it was bad, because it was Dragon Ball and god damnit, I was convinced I'd have a good time regardless. I didn't.

1 month ago

@Weatherby Ultimate Battle 22 was so fucking bad, that not even kid me could stand it. I think I traded it the very same day I got it. That is hella impressive, and it speaks volumes of the game's awfulness