Very good game. Very important game. Sparked a lot of discussion that was very positive to gaming at large. Resides in my head in the same spot as Limbo and Journey. All these smaller games are deceptively influential when it comes to modern gaming discourse. You can see the development of setpiece design by playing these three. How certain ideas become increasingly commodified by bigger titles, which is very cool.

It's certainly a less exciting game compared to the others of its time, as we were already tapping into these sensibilities in a more refined way, but by utilizing a gimmick of controlling both brothers at once it tapped into a unique idea that is very well explored. This is some people's biggest gripe: the controls. I don't really get it, the game doesn't require their mastery or anything, it's not challenging and the punishment is miniscule (except the glider, I guess, that's definitely just too buggy).

But I personally love weirdo control schemes, and the way the final moments work with it. I don't know how that doesn't make up for maybe a total of a minute of lost time as compared to having standardized controls. Not that anyone has to be emotionally invested at that point or anything, I wasn't, but even without it it's just a very nifty little moment that was and still is an interesting talking point in game design. Worth the 3 hours.

Reviewed on Nov 02, 2022


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