The brightness of this game is its combat system. The way it allows the player, and his enemies, to take advantage of it is incredible. Both the player can destroy their enemies and enemies can destroy the player due to minimal errors, making the game's difficulty more strategic and tactical than based on grinding (as it is in most jrpgs).

As for the plot, it is incomplete, there is no other way to describe it so it is a fact. Although the game has 6 possible endings, one of them is unique because it requires more things from the player, besides being noticeably more difficult and being the only way to face all the bosses of the game, this ending being considered as canonical by the community and the universe of SMT now that SMT V, apparently will continue what started with "True Demon Ending".

One point I would like to highlight is the art direction of this game, perhaps it is the peak of Kaneko? Everything is perfect, the atmosphere is melancholy and "invasive", causing discomfort / aversion. Nocturne does not take place in a mere post-apocalypse, but in an epilogue of our world.

Reviewed on Feb 09, 2021


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