The moment, about an hour in, that you really see what type of puzzles Cocoon wants to propose you start to look differently at the game. But when you get to the second half of the game and the way those puzzles scale in subsequent iterations is not something I was expecting at all, while also really managing to not overstep that fine line between designing a puzzle that is satisfying, difficult and original enough to feel you smart, but not too difficult that will feel frustrating. Cocoon is full of moments like the first one.

It is not often you see something so well crafted that works even if having a design that anyone could think that it should break or get your game stuck easily. Coming from ex Playdead devs it doesn't have the narrative design of those games, but with how much thought and care was put into the game design itself, for me it doesn't need to match the former. Honestly, I find hard to say anything bad about this game; if you are even slightly interested in puzzle/adventure games this is a must.

Reviewed on Sep 30, 2023


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