there is a very singular focus on the movement which is very fun and feels very good and this might be someone's favorite game because of it, however this clearly came at the expense of most other aspects in the game. The level design is really weak and you're often hitting dead ends at the end of a linear and difficult platforming section just to backtrack for some powerup you missed, its really easy to accidentally sequence break only to get yourself stuck later (some of the sequence breaks feel easier than the intended platforming path) and the combat is kind of a mess for the short time it's happening.

Also worth noting that one of the most important movement mechanics in the game (being able to backflip by jumping out of the startup of Strikebreak) is never explained to the player for some reason, there's some other mechanics that aren't but those aren't super necessary unless you're intentionally trying to sequence break, the backflip on the other hand makes most platforming challenges in the game much cleaner so it feels odd that its not taught to you.

The way the character controls is really fun and offers some interesting platforming, and the music and atmosphere is good. That is going to be enough for a lot of people to love this game but its not without flaws.

Reviewed on Apr 09, 2024


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