ZenCier
Dark Deity 2021
Log Status
Completed
Playing
Backlog
Wishlist
Rating
Time Played
23h 0m
Days in Journal
11 days
Last played
March 1, 2024
First played
February 20, 2024
Platforms Played
Fairly serious yet bright TRPG that lacks technical polish but does well in many other areas.
+ intricate class system allowing most units to excel through different combinations
+ solidly written character conversations with looser requirements than similar games
+ diverse and manageably-sized cast that largely stays relevant
+ very clean if somewhat inconsistent pixel art style featuring excellent animations
+ adjustable difficulties even including the option to eliminate chance in stat upgrades
+ enjoyable war story without much nonsense
+ permanent stat debuffs instead of absolute deaths
+ accessible tooltips
+/- conceptually interesting but underdeveloped weapon crafting system
- forgettable soundtrack
- generally poor UI (cumbersome inventory management, unintuitive button mappings, concealed information)
- predictably static enemy AI
- dodge chance as a crucial stat makes a lot of fights either trivial or luck-dependent
- various graphical glitches that actually obstruct gameplay
- needlessly long maps without any opportunities to save
+ intricate class system allowing most units to excel through different combinations
+ solidly written character conversations with looser requirements than similar games
+ diverse and manageably-sized cast that largely stays relevant
+ very clean if somewhat inconsistent pixel art style featuring excellent animations
+ adjustable difficulties even including the option to eliminate chance in stat upgrades
+ enjoyable war story without much nonsense
+ permanent stat debuffs instead of absolute deaths
+ accessible tooltips
+/- conceptually interesting but underdeveloped weapon crafting system
- forgettable soundtrack
- generally poor UI (cumbersome inventory management, unintuitive button mappings, concealed information)
- predictably static enemy AI
- dodge chance as a crucial stat makes a lot of fights either trivial or luck-dependent
- various graphical glitches that actually obstruct gameplay
- needlessly long maps without any opportunities to save