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gotta write it down before I forget I've ever played anything
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Assassin's Creed II
Assassin's Creed II

May 30

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A good survival horror
A terrible Amnesia installment though.

It reuses Rebirth's assets, has weak plot and barely any connection to the Amnesia universe. Also once you figure out how Beast's alrogithm works it becomes tangibly less exciting to roam the bunker. But I loved the transition from acting like prey to going on par with the Beast itself playing cat and mouse.

This review contains spoilers

To me Amnesia franchise incarnates the story of sin and repentance. Every game (Bunker excluded..) features a protagonist who's done something terrible that lead to awful consequences and then forgot all about it. And now it's their one and only job to carry on through the horror mostly caused by their previous actions, and atone for past sins.

Dark Descent blazed this idea into the franchise and Machine for Pigs managed to interprete it in a more chambered and narrative oriented railed story.
And Rebirth, unfortunately, utterly fails at delivering the same level of self-awareness and payback within the plot.

No matter which ending you get, you're left with this stale aftertaste in your mouth and it's not because Tasi (the protagonist) deserved being eternally punished for her actions. But simply due to Empress's (the antagonist) whim of turning her and her crew into ghouls/harvesters. It ruins all the built-up tension you've experienced throughout the story and nullifies it till the point where you don't feel any satisfaction and time's wasted on a pointless story.

From a narrative pov, in my opinion, though Rebirth tries to broaden the lore and elaborate on terms and events mentioned in Dark Descent, picking an "advanced civilization" from a parallel universe just seems lazy. Besides, there're too many subplots to catch up with (unlike Dark Descent that knew exactly when to stop) and considering how plot's fed to you in the form of notes (and flashbacks on a rare basis), it becomes a problem to figure everything out without consulting with Amnesia Wiki and whatnot. Machine for Pigs suffered with the same delivery disfunction though at least it didn't have as much things to keep in mind at the same time.


Rebirth took several steps forward technically but, unfortunately, backed down on the plot. And in the franchise that emphasises immersiveness over gameplay ("don't play Amnesia to win") it's fatal.

I do the notes solely for myself, so don't get frustrated if you read it and it doesn't seem informative enough.
***
I've been revisiting (and getting to know a few installments in the franchise) AC this summer after a long-long break and inability to recall anything worthy.

There was still a long way to go before falling from grace into what the series is now. And frankly, I can't badmouth AC 2 at all. It's a notable step forward from the 1st game in terms of setting, mechanics and main+side content.
The plot's more intertwined comparing to AC 1; Ezio's shown as a multifaceted character with his own inner conflict regarding the duty of an assassin.
Modern-day story continues right where AC 1 left off and develops properly.

One thing worth mentioning – as far as controls go, it aged poorly, same as any other AC game prior to AC 3 (maybe with the exception of Revelations).

Also how are you supposed to collect all feathers with literally zero hints? I know it sounds casual asf, but really, it's probably the only collectible in the whole series worth wasting time on (as it moves on directly to the heart-warming optional plot scene afterwards) yet the only possible way of collecting them is scanning every possible corner of the map with your eyes.