[Played on keyboard and mouse on Normal difficulty]
Ok, come on Bungie. You can't just give me half a Firefly reunion in the voice cast to endear me to your game. That's cheating.

Thankfully, the game earns points legit by other means, too. Rookie wandering the nighttime streets of the city to smooth jazz is obvious padding, but it's a fine enough narrative framing device between flashback levels and it hits an immaculate vibe, so it's easily forgiven for that.

It's hard to return to health meters, medkits and no dual wielding like the CE days alongside a weapon selection that's missing a few from Halo 3's perfect attendance arsenal, but combat still has that Halo 3 touch of polish that assures it stays well balanced, outside of just a couple moments that feel overwhelming. And hey, this time I can't easily pin those road blocks on the Flood! Though, that might make me more bothered by them, somehow? Wait. Do I miss the Flood?

TL;DR - Imperfect but interesting experimental spinoff. Looking forward to Reach!

Reviewed on Jan 26, 2023


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