It's a Megaman rogue-like!

Except it handles very well, unlike the 2D inspiration it draws from. There's moving mechanics that feels smoother and more forgiving than its inspiration.

The randomized levels and their orders add a nice touch to this rogue-like. I feel as though if this weren't a part of a 2D action-platformer like 20XX, it would be negatively impacted.

While it feels great to jump and slide through these levels, the weapons and their designs are lacking. Without a diverse array of weapons or enemies to use them on, the weight of the gameplay is really leaning on good platforming, which it has.

I almost made it to the end, but felt as though I had enough runs. The run-and-gun kind of action-platformer couldn't really hold my attention since the 90s, but this one came close to really catching me in its loop. That actually says a lot about how well done 20XX is.

Reviewed on Apr 14, 2024


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