What stands out most is the writing and RPG mechanics.

There's a lot of reading and complimentary voice acting to introduce characters or scripted segments. The writing describes the fantasy world in Disco Elysium, the characters you talk to, and a lot of dialogue. I think this is why there were some negative reviews of DE, so know what you're signing up for. The game is conversations and dice-rolling to determine if you're achieving an action or dialogue option, then walking to another area to do the same with an invisible timer.

The fantasy world of DE is fantasy. There are some parallels to our real world geopolitically and there is some conversation between the two worlds definitely, but they're not all direct. Non-spoiler example is the reference to a political philosopher in the world of DE, Kras Mazov, who is almost a direct reference to Karl Marx. However these are not always direct references or placeholders and stand-ins our world and it shouldn't be read as such. So, DE can be accessible without knowledge of our own social or political histories here on Earth, which is a benefit for a non-history buff who wants to play a detective RPG. The story and the world feel complete and lived in, which also makes me excited for more stories in the Disco Elysium universe.

The characters are defined as such that you can fit the role of someone who admires or detests them, as well as the player's feelings towards them. You'll talk to people a lot, and that is the game, and where the writing is forefront. You can learn about your character and play their role, with just a little continuity errors - as events happen or you take on a persona, so do the conversations. It's the first option, but I really recommend Encyclopedia as a first character so you learn more about the world as you discover your character.

The gameplay is a bit of running around, figuring out places to go, more people to talk to, trying to resolve an issue, hitting a wall, gaining experience and trying again. It is almost a "bottle episode" where you're on the same coastline town between a few buildings for the entirety of the game, but there is so much happening, with many subplots and metaphorical (and actual) doors opening that every day or level-up you gain will feel like a new place. When the story resolves, it's absolutely possible to replay the game and discover or complete quests you didn't have access to, play in the new Hardcore Mode, and role play as an absolutely different person.

The artwork is a watercolour expressionist that is beautiful to look at, which you'll be looking at a lot of the same landscape. Watch a bit to see if you like and understand what you're looking at. There's also a helpful highlights over objects and people can be interacted with, and some animated sequences to add variation to the flow of the game. There is minor tearing when zooming out or changing animations, which is barely noticeable and doesn't impact the gameplay. The music is also very well done to be both interesting and ambient, so that the loop doesn't become annoying or frustrating. You feel when you're in a dance-y or lounge-y spot, or you feel like you're on coastline because of the ambience sounds.

I really felt DE was an emotional roller coaster with humorous bits deriving from situations or dialogue, frustrating because you're dealing with someone or something you want to respond to outside of your role, sad because of how awful and sad everyone and the world can be, and satisfying when you start to check-off in-game goals. I'm not very experienced in detective games and plan on diving into them now after playing through DE, so I'm not sure if this is an introductory game in the genre, but as a stand-alone game it is absolutely worth the play through.

Reviewed on Dec 09, 2021


1 Comment


Great review! I keep meaning to give this a try. I hear only great things about it.