I was glad I was done this game when I finished. I found it really boring and repetitive by the last few chapters. Outside of a few memorable and epic fights, I felt this was a real long drag of levels using the same formula.

The fighting system is great, and the weapons, upgrades and skills are really fun to work with. But the combat encounters don't happen often enough and they become predictable: Entering a large empty room? There's an encounter.

You rarely find enemies straggling around, and when I found this formula, the excitement, nervousness and surprise that I had with the first couple of chapters faded quickly. The aesthetic makes it looks like a horror-action game, but there's really no enemies outside of those large-room encounters. You discover all the enemies outside of bosses halfway through the game, then they just get combined in waves.

When the encounters end, you have to search for a new room you opened up, or the key to open up the locked door you passed by earlier. Backtrack then show up to another similar fight. Those are the limitations of the puzzles that happen in between fights.

I don't have much to say about the story, because I wasn't really engaged. The humour is more mature than the original. They dropped a lot of the orientalist and racist jokes, which give it some points.

If people are saying that SW1 is better than SW2, I won't even try that out.

Reviewed on Mar 02, 2023


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