TLoU2

- An impressive technical achievement. How the acting and the animations bring the characters to life is so incredibly good.

- The atmosphere is perfect. So tense, dark, scary, hopeless.

- I love Seattle (one of the few US cities I’ve visited), and seeing it taken over by nature and decay but still so recognizable was very cool. Wonderfully done.
The “mini open-world” section of Downtown Seattle was great. Not so big that it could be overwhelming but big enough that it felt rewarding to explore as much of it as possible.
I loved the open-ended design of the encounter locations. So good to be given so many ways to approach the encounters in terms of the layouts of the levels.
The “Naughty Dog polish” is ever present here. The little details, the casual conversations and quips throughout, the well-crafted interiors of the countless houses and apartments - all felt so realistically unique.
Loved the new characters. Fan of Dina. Fan of Lev.
Loved the story. I read someone saying that it’s impressive how the game takes you from hating and raging againts a character at the beginning, to having compassion for them at the end. I couldn’t agree more. A great storytelling achievement.
I’m Team Abby.
On way too many occasions, the editing made me think I had reached the end of the game. The cut to blacks were a bit over-used, I felt.
I think it was a reflection of how gripped I was by the story that I wanted to reach the conclusion so bad - I wanted to know how these characters’ arcs would end - that at some point I started thinking that the game was too long. Looking back, I can see that given the ambitious story they wanted to tell, and the character explorations they achieved, I appreciate the time it takes for it.
I guess by the end I was already used (maybe desensitized) by it, but I remember being very shocked by the oh-so-detailed, graphic, and seemingly realistic gore and violence of the game during the first hours. It’s a testament to how excellent is the overall execution of the acting, animation, and visual development.
The guitar playing! Oh my. As a guitar player myself, I loved how the guitar was such an important part of the story itself! And of course, the level of detail of the guitar-playing sequences was fantastic.
The musical work, unsurprisingly, was masterful.
Maybe it was simply because I was always scavenging every corner, nook, and cranny of every place I went though for crafting materials and ammo, and I tried to be as stealthy in the encounters as I possibly could, but I never ran out of ammo for any of my weapons. (Also, I played on Moderate difficulty so that probably helped).

Reviewed on Jun 27, 2020


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