More of the same Metroid Prime goodness, but it fails to reach the highs of the first game. The multi-world concept is cool, but the dark and light beams relying on an ammo system becomes an annoying grind for ammo rather than a cool limitation. Being guided around by Umos also takes away from the personal sense of accomplishment of your discoveries.

Sailing the open sea really makes you feel like your discoveries are your own once you're given the ability to roam around. The game kept surprising me left and right, and the cel-shading looks gorgeous. Also, having the Wii U gamepad hold the inventory and map worked extremely well for playing on the fly.

Truly the best version of this game, and a love letter to Zelda as a whole. I loved the original on Wii U, and this brings everything back plus a ton more. This version features a ton of content from the old versions, plus all the DLCs and more. making for a great package that I had a blast replaying / experiencing the new stuff. Maybe would've ranked higher if I was willing to sink thousands of hours into the new boards, but I just played story. You could realistically play this for over a thousand hours if you wanted to experience everything.

I have never played a game quite like Metroid Prime. Definite contender for my favorite game of all time. The sense of isolation and world building is insane, and the Wii pointer controls were surprisingly good. I love how the entire game goes by and not a single line of dialogue is spoken. The scan system is easily one of the coolest parts of the game, and the perfect balance to get just as much of the story and lore as you want.

Never played a Gen 2 Pokemon game, so I got this on VC. It was about what you'd expect, very basic Pokemon experience. Not the worst, but far from the best. Love the sprite art in this one though!

Metroid Prime 2 syndrome. Good game but misses the highs of the last one. Random dungeons and new Pikmin types are very neat, and some of the bosses are certainly more memorable. However, the lack of time limit takes away a lot of the pressure that helped the first one.

The game is pretty unbalanced. At some points, it is both unfairly easy and unfairly hard at the same time. However, its more pikmin fun.

Short, simple, sweet. I played Pikmin 3 first, but even though this looked a little dated, it absolutely holds up. I love the 30 day time limit, and the broken ship gives way to a very natural progression that makes you feel like you have to survive against all odds. The limited pool of 3 Pikmin colors was a good place to start, even if it feels weird that the yellows haven't really found their place like they do later in the series.