Jedi Survivor builds wonderfully off of the mechanics and story beats of the first game, but it doesn't really know what it wants to be. Bosses are genuinely difficult, but mini-bosses are bafflingly easy. The game never fully commits to anything, which leaves it feeling half-baked. The new story starts really strong, but struggles to stick the landing or end satisfyingly. Nothing here ever actively ruins what was good about the first game, so it's still genuinely fun (when its not chugging or bugging).

Pikmin 3 on its own is incredible, and even better than I remembered it the first time. It feels rewarding to master the controls, and while the pointer controls on switch are pretty lackluster, the gyro + stick controls make up for it. The new prologue and epilogue are very easy and kind of lacking. They are more like additional missions, but they're too easy. I wish the deluxe pushed further and added more actual missions, which is the part of the game I wish would never end.

Former BotW hater here. Holy shit, I get it now. This is practically a perfect game. No game has ever let me have this much freedom, and its perfect for that. Sure, it has its faults and hiccups, but with what is offered here, none of the faults matter. Weapon durability is balanced well to force some diversity, the DLC is excellently done, and the open world is like no other. There's so much love put into this everywhere, and my only complaint is that I didn't try to commit to this sooner.

Beat this during the free trial from Switch Online. I really liked it, even if the controls were rough. Playing this was like a fever dream and being on acid, filled with all kinds of absurd humor and enjoyment just rolling things up. It wasn't life changing, but I am a better person for having experienced it.

I got this free, and I wouldn't recommend anyone really buy this, though. It kind of felt like an old flash game, especially with the cursor, art, and mini inventory. I had some fun with it, and beat it all in one sitting. There's some cute slapstick moments and old flash silliness, and the ending is oddly profound. If you find it free, why not give it a few hours of your time?

I never actually beat this when I was younger. The gameplay is classic and fun, and the story mode is fun and actually has some decent length. That's all good, but god does the Steam port suck. It wouldn't have killed them to update this to what console versions have had for the past 10 years. Nobody makes games force 4x3 anymore, and especially nobody else is forcing your monitor to that resolution.

Genuinely surprised how much I loved this. The combat is way deeper than it has any right to be and is pretty difficult in some places. Characters have diverse abilities and the combat is amazing. Humor is super hit or miss, but it shows lots of love to the IP. Lots of replayability if I ever would want to come back to it. Also I love Rabbid Yoshi, I would die for him.

It's a fine game overall and very good for its time, but found myself wishing for more modern controls. Half the time I felt like I was fighting against either the camera or the slippery controls. Doing anything precise in this game is like doing surgery, but larger movements are fluid and fun. I understand how foundational this game was, but the only reason you're playing this is to either speedrun or see what its all about (let's be honest). And yes, I got all 120 stars.

King of Cards is a fun platformer with creative and fluid movement. The platforming is short but difficult, and I'm glad the platforming doesn't take a backseat to the Joustus gameplay. Joustus was fun to learn but I have no interest in mastering it or collecting all the cards. The game is full of cute references to other classic games that I actually get as well as adorable references to the rest of the Shovel Knight games. Very fun, but sad to finish off the Shovel Knight series.

Sheepo is a cute game that is short, but sweet, but still just a little too short in some places. The movement is super fun to get the hang of and there are some sections that require pretty tight control over the character. The "post-game" can be completed in 10 minutes, but the game has a lot of charm. The somber environment, dialogue, and plot points are all just a little bittersweet and carry the background message that a thing isn't always beautiful because it lasts (just like this game!).

This is almost the perfect game. The open world is seamless, and the story perfectly weaves together boldly to truly deserve the game title of just "Spider-Man." The base game itself is a perfectly complete experience, and I actually took a break after finishing it before coming back to the 3 DLC campaigns and falling in love all over again. The DLC improves every flaw of the base game (story, boss fights, side quests, everything). I absolutely love it, an instant classic and an immediate favorite.

Fantastic. The game is able to recapture the magic of the first game far better than Prime 2. I loved how it fully leaned into the Federation side of things as a contrast to the pure isolation of Prime 1. The characters are incredibly well designed, and this is easily a worthy conclusion to the trilogy. There are a few lag and load issues, and you can tell it was made for Wii with the amount of terminals that make you use motion / trace controls. That aside, incredible game that I was happy to 100%.

Specter Knight's controls feel a little clunky at first, but using the Dash Slash felt extremely cool. Rail grinding feels a little underutilized and I really missed having basic levels in between bosses. The story never grabbed me like in the first two campaigns, except for the big emotional ending, which I wish was spaced out more before the finale. Despite my minor gripes, its more Shovel Knight goodness and I still loved playing it.

This was free, and I thought it would be a cute game to quick speedrun through and get all the achievements. God was I wrong, this is so hard and I don't wanna master it. I'm not a big fan of games that rely on bullshit and making you retread to create difficulty (like Getting Over It), and that's what this was. Also sex jokes in what looks like a kids game.

A cool Metroidvania that is based on close-quarters combat rather than long range. Instead of an arm cannon or a whip, you have a sword, so you get to hack and slash through your enemies. The movement was a little weird at first, but quickly became very fluid and easy to understand. The world design is good, but the story is really lacking. It's stuck in a limbo where both more and less story would be welcome, but what's there is confusing and hard to follow. I would still recommend it.