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1 day ago


1 day ago


chandler commented on cyanplaza's review of Armored Core
hoshino actually didn't get involved until master of arena. not to discredit 1/pp's soundtracks though - they're still good

also the mech designs are better than you expected because the series mechanical designer is the dude who created macross (shoji kawamori)

3 days ago


chandler commented on chandler's review of Doom 3
@scootburb there's a couple designs that have some carryover - particularly with the hellknights - but the lighting of 2016 and general visual style is so unremarkable and standard for the late 2010s that i really can't compare it to a game that is undeniably defined by its lighting and atmosphere

4 days ago


chandler commented on gremlintv's review of Muv-Luv Alternative
me when im 16 and nobody asks me to remember who isumi's valkyries are

5 days ago


chandler commented on chandler's review of Doom 3
@nowitsreyntime17 i don't think the designs here are like 2016's at all, nor do i think eternal's are much different from 2016's. i would also argue that most of doom 3's designs are truer to the originals than most would give them credit for - albeit more in line with 64 than the DOS games

doom eternal resembles a bad power metal album cover more than it does doom to me

5 days ago


chandler commented on chandler's review of Doom 3
i'll also note i do not like 2016's aesthetic in any capacity

5 days ago


chandler commented on chandler's review of Doom 3
@nowitsreyntime17 there's a lot i can understand about disliking doom 3 but thinking it gets worse as it goes - when it gets more enemy and environment variety - confuses me to say the least

5 days ago


chandler commented on chandler's review of Doom 3
@nowitsreyntime17 i feel the opposite. don't know what there's to be bored by when there's little to no downtime. 2016 though? game was so thrilling i never finished it. think it had more story interruption bullshit too

5 days ago


chandler commented on chandler's review of Prey
the intro's pretty cool, though the janky wrench combat feels out of place and pretty shitty

i wanted to note that i've since rewatched a good chunk of the prey 2 footage and uh, yeah, i honestly don't think the sore fans were holding even slightly reasonable expectations for this thing. game looked like it was trying to do waaay too much and i can smell the feature creep from miles away. multiple large-scale open world maps, gta-like freedom, dynamic bounty systems, weapon and gadget upgrades, first person parkour a la brink; this had similar ambitions to cyberpunk 2077 and from a much less reputable studio to boot

5 days ago


chandler commented on chandler's review of Doom 3
@rata i'm referring to glory kills, which are effectively QTE finishers

5 days ago


5 days ago


chandler finished Prey
the epitome of every common id tech 4 complaint; a show-offy tech demo with not much to actually show

prey seems to be far more concerned with its novel-at-first gravity shifting, portal hopping and other gimmickry than it is with delivering a fun shooter. almost every weapon feels pretty weak, enemies are as generic as they come and the level design is frustratingly boring - especially when it teases its potential so irritatingly often

there's some really cool aesthetic direction here - sometimes. the sphere's strange fusions of human civilization and mechanical-organic hodgepodge future tech that's reminiscent of quake's strogg is REALLY FUCKING COOL. but it's actively sidelined and little more than something to glance at in passing during the actual levels - steel halls with constant gravity walks, enemies popping out of portals and the occasional vehicle sequence. it's lame!

tommy's kind of an annoying jackass for most of the story. he embodies "Fuck off I don't believe in that made up nonsense" and constantly whines about how his heritage is a bunch of superstitious gobbledygook... even while he's literally talking to his deceased grandfather in the afterlife. though i guess i can't really blame him for not giving a shit, because his supernatural ability amounts to little more than being able to walk through forcefields and push the buttons behind them (usually to turn said forcefields off)

oh and to never die - tommy's really good at keeping his soul alive via 10 second bursts of spiritual whack-a-mole. i guess that works out because it means none of the dull shooting ever needs to be gone through a second time, but i'd have gladly taken some guns that actually felt satisfying instead. out of his arsenal, which is primarily driven by different flavors of machine guns, the only weapon i found especially great was the leech gun. i guess the weird caustic paint-splattering shotgun is kinda neat too. the grenades look cool but are functionally reminiscent of quake 2's, which is not a compliment at all and i barely touched them because of it

narratively, things pick up substantially in the last four missions. considering there's 21 of them, that's not a fantastic ratio, but it ended on an interesting enough note for me to wish prey 2 wasn't cancelled. so that counts for something

still, i find it hard to believe that a sequel to this would've been nearly as good as arkane's 2017 release

5 days ago


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