The most lacking of the OG Takagism series. Least ammount of room elements, very short, and the core puzzle of the room has aged A LOT, so you might not be able to beat this one at all. Also not a fan of the change in aesthetic.

Meh. Some puzzle solutions were very odd (what the hell was the deal with the safe??). And the absctract ethereal tone is replaced by a more standard Penumbresque coat of paint (notes included) with a weird ass ending.

I still somewhat enjoyed it and I do respect how they managed to keep adding layers to a single room with very few elements, it's just that it feels like they had something interesting going on but then just ran out of ideas/time and just sloppily called it quits. Only play it if you're a big fan of the original game and even then wait for a HEAVY discount.

This game makes me feel stupid.

I don't rate this higher not because it does anything necessarily wrong, but because the game is going for a "My first platformer-metroidvania" kind of experience. If you have young kids this is a great option to play together. It's a cute game.

This fucking game.

The story? Absolute bananas. I read someone call this a more apt Shadow the Hedgehog and they were absolutely spot on. It's glorious.

The gameplay? A cancelled Spiderman 4 game turned into an over the top edge-fest by the creators of Hulk Ultimate Destruction with a whiff of Crackdown. Simplistic and barbaric macro action with great traversal. You can go full unga unga in this motherfucker, but there's also the disguise mechanic from Destroy All Humans which you can use to cheese the AI.

The thing is tho, the game just starts ridiculous and it just keeps going and going until NY is completemy fucked, and it's glorious, but when you reach the climax the game kinda fumbles it with some weak bossfights and a deflating last stretch. It's like they ran out of budget or ideas.

But even if they didn't wrap it up as nice as they could have, the core game is just pure chaos and unfiltered fun and it manages to go places. Very recommended.

What a lovely game. Surely the AI and physics won't suddenly go absolute apeshit, right?

A complete shitpost that got greenlighted as one of the most left-field publicity stuns of gaming. It's obnoxious, it's on the nose... THIS DOESN'T EVEN HAVE ANYTHING TO DO WITH BULLETSTORM, BOTH COD AND BULLETSTORM HAVE COMPLETE DIFFERENT PURPOUSE AND PUBLIC.

It's kinda reaching, but not really if you think about it. Bulletstorm was THAT game. The whole Tony Hawk Pro Shooter combo style mechanics are still untouched 12 years later, this and Vanquish were the literal future of their respective crafts, and meanwhile COD is still doing (mostly) the same thing.

A lot of people will talk about the whole patch notes devacle but I remember waking up and seeing a video of him making a compilation of protesters getting run over and hit.... IN HIS MUSIC CHANNEL

A certified hood classic.

Will leave a comment here. 20 euros is a bit much, but this is a game designed by a 3D Flickies' Island for fans of 3D Flickies' Island fans.

If you love 3D, this might be one of your highlights of the year. If you don't, I don't think you'll enjoy it. I'm a bit in the middle. It's better than 3D just for the mere fact that it doesn't seem to have collect-a-thon elements, it's all about getting to the finish line.

It has its own control idiosyncrasies. It seems to be made with a DPAD in mind, and getting used to the sprint mechanic is a bit weird a first. However I had fun with the demo and I respect games designed with a very specific niche in mind. Will get back to it when it goes on sale.

2024

Short and very fun flight-a-thon! I didn't expect to get so much out of a free game but I ain't complaining.

1000 games registered! I've officially played too much!

Came across Material Sniper due to its comparisons to the more recent Heroine of the Sniper. I was eager to trying it out since sniper flash games were kind of a big deal back in the day, and honestly this one is kind of a banger within the sub-sub-genre. Quick missions, non-human enemies. Target practice and bomb defusing. Doesn't sound all that exciting BUT the way the game simulates bullet speed and traversal is pretty impressive for a flash game. Additionally, the 2000s anime stylization the sniper girl avatar in the left side of the screen and the cool soundtrack gives the whole thing a certain charm that I wish more game tried to replicate.

Small doujin Silent Scope-esque experience with a bit of a Material Sniper flair. It's aight.

For being this small ass game with very little budget it did some cool puzzle-sniper moments. I would love to see this formula being expanded and polished. We need more arcadey sniper games in our lives.

However, it's pretty obvious that this uses a good chunk of premade assets. Missions are short and there's only 15 of them so the game is over really quickly. I say this because at 8 bucks there's so much better options out there, I grabbed it at a discount and even then I'm less optimistic about it than I would've wished.

Unironically peak. It's basically Tetris The Grand Master (already GOATed) with a Cardcaptor Sakura skin (double GOATed) and some fun gimmicks to change things up. I don't know what else to say, this brings me so much joy.

Prime example of how a good idea with the right muscle can be annihilated by a chronic lack of artistic vision and sensibility.

Funnier is the fact that Konami is trying to replicate the PT moment as a way to prove themselves and they failed on all fronts.