I gave the game about an hour before I pulled up a map online. That hour was pretty fun, just meandering in the 3D space. The game is an absolute joy to exist in. The platforming is butter smooth and the PS1 aesthetic is perfect for these big open areas and polygonal obstacles that give you the room to operate but also do a good job translating the destination and platforms.

Once I pulled up the map online I had a lot more direction and it only took 2 or 3 more play sessions to beat the game. The aloofness of the world and narrative was all complemented by the soundtrack and environments. It really maximizes the aesthetic benefits of the PS1's limitations while also maintaining all the modern sensibilities in the controls and camera.

I don't really hold 3D platformers in the same regards as 2D platformers. I think 2D platformers have a lot more room to be precise and challenging without feeling cheap due to limitations in camera and that extra dimension, but damn this game is tight tight tight. Really making me eat my words. Looking forward to replaying this one.

Reviewed on Sep 08, 2023


3 Comments


8 months ago

Honestly love games being arcane and needing to use outside resources like maps, I am all for this era of game design coming back

8 months ago

@MagneticBurn oh yea baby. Having to like triangulate myself on a map of squares and figure out what direction I was facing based off room shape was gamefaq as fuck.

8 months ago

That's what I'm saying!!!!!!!