I didn't feel like editing all my notes so this one's coming in hot

the menus, ui/ux, and maps are nothing short of awful and the emphasis on fast travel, witcher vision, and waypoint markers make starfield one of the least convincing game worlds in recent memory. an endless sequence of vacuum sealed content boxes strung together by constant menus, loading screens, and teleporting, and bolstered on all sides by hundreds of procgen wastelands full of crafting junk

it's frustrating that there's something here I think I could like, but it's completely obstructed by design decisions that only make sense if your first and last priority is scale. aside from some dungeons and sidequests it feels like your only options are to be led by the nose like a dog or left to wander nothing areas for the rest of your life. a critical bug had me chasing my tail for over an hour on one of the essential planets and I was bored out of my brain so I can't imagine how sterile the non-essential ones must be

can't weigh in much on the RPG side of things cos I barely saw it in 10+ hours. it's like a cryptid where people keep swearing it exists but I'm still not convinced. can say that the dialogue options I've seen aren't too far off from the YES / YES (SARCASTIC) / NO (YES) we know and love from FO4 tho. writing doesn't go full head trauma this time around as quickly but everyone's a Quip Bastard or a block of wood so it's kinda six of one half a dozen of the other. the most memorable moment was when heller went chris dorner on the new atlantis police department unprovoked, but somehow I don't think that was what bethesda intended

perks/skills are as lifeless as expected. 10% more damage with shotguns or 10% damage with pistols or 10% damage with energy weapons or 10% damage with rifles or carry 10 more pounds or have 10% more health or..... zzzz

less I say about space and ship combat the better. everyone knows it wouldn't be better handled through a menu, but what this review presupposes is... maybe it would?

all in all it's a mess. bethesda's signature open world fractured and dashed across the stars; a marriage of some of the worst aspects of both pre and post morrowind eras with a slew of new unforced errors added to the mix. modders will fix what's fixable, I'll keep drinking that garbage, and the world will keep on turning

can't wait for skyrim 2

Reviewed on Sep 07, 2023


7 Comments


8 months ago

@beautifulbrute
strong contender for the worst maps I've ever seen

8 months ago

As much as I can take some of Bethesda's tried and true formula it's gone 3 for 3 for me and as much as the setting of this game appeals to me it just looks like it'll make my eyes go blank playing it, I'll probably just try to get through Oblivion if I get that itch before I play this. Just saw those maps though zzzzzzzzzzzzzzzzzzzzzzxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxzxxxx cat sat on the keyboard but it just about sums up my thoughts

8 months ago

@hilda
wish I didn't put off revisiting oblivion in anticipation of this tbh. I could probably look past all the other rake stepping and self sabotage if the game was structured differently but the diced up format is pretty much the exact opposite of what im looking for from bethesda. that's definitely the right response to seeing those "maps" for the first time tho, what the fuck were they thinking

8 months ago

Would have been better off pasting hyperlinks over an old nasa satellite map from the 70s

8 months ago

This comment was deleted

7 months ago

very concise. thanks for the heads up

7 months ago

@tknumchucks
happy to help