This game's faults are apparent, and would have tanked most other games released in 2011. It's a very short game, with playtime being artificially inflated by requiring replaying of levels. The gameplay itself is a simplistic rail shooter and at release it costed a full $60. The people that enjoyed this game won't defend it from these faults, but what Child of Eden offers is so well executed that it doesn't really matter.

It's just one of those games that you can look at and tell right away if it's going to be for you or not, and for me it instantly clicked. The soundtrack was good enough that, even years before I had access to the game, it was common in my musical rotation. The gameplay and the rest of the sound design augment the Genki Rockets soundtrack and elevate what was already a fantastic score even further.

Graphically, the game looked better than most games that game out that generation, and it hasn't aged a day. Even if you view the graphic through the most critical, nitpicky, "this texture from 2011 has some artifacting on my 4k television", the artistic direction drowns out that voice. Every stage visually ties into the music and sound effect. When this game's firing on all engines, you feel it.

This is a game that I've returned to every year or two since my initial playthrough, and one I'll keep returning to. It's an engaging and beautiful rail shooter that's biggest crime is that there isn't more to it. It could have triple the length and not outstay its welcome. If you saw a clip of this game and it looked remotely interesting, you will not be disappointed if you hunt down a copy. One of the few games I really wish I had a Kinect for.

Reviewed on Sep 24, 2023


Comments