It's largely just a spectacle game. 64 and Sunshine had sometimes frustrating jank to their platforming, but that same jank also allowed for greater options in movement and let you exploit the loose and fast movement of Mario in fun ways. Here, not only is the movement slower and more restricted, but levels are sectioned off into these tiny chunks that make proper movement exploits and section skips nigh impossible. The walljump in particular is so frustratingly limited here compared to older 3D Mario games, it's only really viable if you see 2 directly vertical walls next to each other in predetermined placement. 64 is dated as hell, particularly its camera, but I think it and Sunshine both manage to craft the ideal of the skill balance in a 3D Mario game: fun but challenging for kids, with enough tricks and harder sections to offer a satisfyingly high skill ceiling. This feels like the beginning of what Odyssey would go on to do to a much greater degree, restrict so much of its gameplay to pre-decided spectacle moments and consistently reward players for just participating in them. The spectacle is admittedly really good though.

Reviewed on Jun 05, 2021


2 Comments


2 years ago

For what it's worth, I think backflip - spin - wall jump - spin is enough to make for some interesting shortcuts here and there, but yeah, it's nowhere near the amount of choice that 64 and even Sunshine gave.
Otherwise, I agree with a lot of stuff here, including that Odyssey was ultimately born from Galaxy's lineage far more than it was from 64 and Sunshine.

2 years ago

There's definitely some spots where the movement lets you get some fun shortcuts in, and on its own I don't think the movement is a deal breaker, but even when those spots come up, you're still on rails to get to the one launch star that'll take you off this one tiny planet to get to the next one, so it doesn't feel like satisfying shortcutting imo.