This is almost the perfect Metroid game, but it's let down a bit by being a Metroid 2 remake. Not because its varied, visually diverse areas, consolidated save and recharge points, and added boss fights feel like a departure from the original Metroid 2's mood, but more because its inherited central structure of a handful of mini-boss fights repeated dozens of times is a flawed foundation for a game that isn't committed to sacrificing everything in the name of atmosphere like the original. It's not all inherited problems though, as I think this game also shoots itself in the foot a bit by expanding the number of Metroid fights for no good reason. It also succeeds in adding a bit more depth to the battles, through a mixture of varied and evolving movesets and environmental hazards, but on some level I kind of think that's a net negative. Making the fights longer and more involved only kind of worsens the reality of having to redo the same 4 fights over 50 times.

I will say, I think this is pretty structurally perfect in terms of having open space for exploration while maintaining a sense of linearity. It succeeds in bridging the linear Metroid 2 with the controlled exploration that one expects from the Metroid series pretty much perfectly by creating medium sized semi-open zones with a hard linear path to progress into different zones. It definitely has the best controls of any Metroid I've played thus far, and also the most inventive puzzle and level ideas.

Is there an AM2RR?

Reviewed on Jun 30, 2021


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