Really enjoyable experience! The story and voice acting had the right amount of weirdness and camp, and even though it’s fairly predictable, it’s also satisfying to go through each suspect and try to unravel the mystery. Excited to play Tangle Tower and see what else this developer has done.

This blew me away. The amount of “game” this has is honestly very surprising. They chose an interesting but overlooked character from the books and developed an epic tale that you play… with cards. Like, what? But it works! And then, somehow, successfully recreated the open world RPG feel of the Witcher games with an isometric view and a very limited amount of interactions. It’s a great accomplishment.

It’s weird to feel like an AAA game is a work of passion, not because there aren’t passionate devs working on those but because of the scope and financial pressure those projects have. Thronebreaker is absolutely a passion project with great writing, amazing art and a lot of attention to detail. Loved it!

The game really shines in its presentation. The pixel art is beautiful but the star is the attention to detail, the post processing, the music and sound effects… Besides that, it’s just okay. The story was a bit dull and predictable, and none of the characters particularly grabbed me. Still, it’s a decent mood piece with a lot of cool details poured into it. (I found the controls weird, requiring keyboard for movement and interaction — I understand what they were going for but I would’ve preferred to play it mouse only)

Another pretty good DLC from Wasteland 3. This one feels more like an expansion, because it introduces very different mechanics and a bizarre microcosmos. The overall story was less interesting than Steeltown but the setting and new gameplay made up for it. I can see why it could become tedious or frustrating at higher difficulties but I enjoyed the tactic challenge.

I went back to play the two DLCs one year after finishing the game and I instantly remembered why I loved Wasteland 3 in the first place. This has the same funny, zany writing, with just the right balance of crazy lore and real world issues. I took the pacific route, and while I admit that it wasn’t as fun as going guns blazing, it let me approach the situation with the empathy and rationale I thought it demanded. There are multiple endings and different ways to reach them, and that’s not always the case for a short DLC like this. There’s also a lot of references to things you might’ve done in the main campaign or even in previous games — inXile continue to prove why they’re the kings of reactivity with this DLC, and I’m very excited to dive into the next soon.

Juvenile writing, unnecessary survival/sim mechanics and overall uninteresting situations. The concept and mechanic execution is fine, but that’s about it.

Really liked it, and it's tremendous value (I did every side quest I could until I had to choose one path and it was around 30 hours). To be completely honest, I was somehow even less invested in the story than in the main campaign but it didn't matter, the combat and gameplay loop was so much fun. I appreciate that they tried to do something new, with some bigger areas to explore and overall the feeling that you're in a world instead of the whole world revolving around you. The factions don't have particularly memorable writing but doing little jobs for them fits better with the strengths of Solasta. Shame they couldn't land the ending. It felt janky and way too abrupt. Even months after its release, it doesn't work properly and you might get the wrong variation for some unknown reason.