A clever puzzle game that benefits from a central core idea in its presentation of dream logic. I think the most clever thing about it isn't its range of perspective puzzles or in its frame of a dive into layers of dreams gone wrong. Instead, it's in how few pieces there are in the scenario and how well, nonetheless, its designers explore the ideas of what is possible. The deployment of sets and facades, backstages and convention halls all contribute to the idea that this is a constructed dream, rather than one of limitless possibilities. It's funny, in a way, that this dream is so limited. Ultimately, I think this contributes to the message in its finale. Even seeing it coming, it's an affecting one made more resonant by Pillow Castle's presentation.

Reviewed on Mar 12, 2024


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